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April 23, 2011
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Welcome to RPDream. Please read the following rules so that you can become a member and start rping. Until you are a member yourself, please refrain from talking to the members. And members, please only help the Dreamers if there are no mods or if they are all idle. The Sidekicks, Heroes, and Demi-Gods are here to help Dreamers and Members alike, please feel free to ask them any questions you may have. :)

:bulletred:Rules:bulletred:

1) Post one detailed, non-fanbased character as a comment to this rules journal, then ask a mod (Sidekick, Hero, or Demi-God) to look over it. ( Here are examples of what we are looking for - 
Male Character and Female Character.  The mod will either approve your character or tell you what to fix to make it acceptable. Once your character is accepted, you will be promoted to a Member class.  Once you are a member, feel free to rp with as many characters as you want, original and fanbased. You may rp in RPDream if you'd like, or you can take your rps to a less crowded, private chat. The non-member (Dreamer) idle limit is 1 hour, so please check in while writing your profile to avoid getting kicked.

2) To Avoid Spam - Limit the use of icons, emotes, capslock, and stretching. Bold is to be used ONLY in rp requests. Icons are not allowed in away messages or RP requests. No large thumbs, small emoticon thumbs only. RP requests are to be no larger than 250 words. If you have a large request, please sub your text.

3) No advertising your art, chats, or websites. 

4) No Bots! The only bots allowed in RPD are Ego-Berri, IAmABot, and other mod-authorized temporary bots.

5) NO DRAMA. Please use RPDOOCOfficial if you need to address any drama with a member or mod, to petition a ban, or to put in a formal complaint to a mod. Feel free to use the /ignore command to avoid drama, however members are NOT allowed to use that command on mods and vise versa.

6) Do not rush the mods. If you find a mod is busy, simply tab another mod to help you.

7) Keep it PG-13. Sexually explicit roleplaying is NOT permitted in ANY chatroom on deviantArt, private or otherwise. You will be IMMEDIATELY banned for breaking this rule. Because of the sexual connotations, the following words are not allowed in rp requests: Dominant-dom, submissive-sub, seme, uke, smuke, seke, top, or bottom. Please use MxM, FxF, MxF, ect to specify gender pairings rather than using the words Yaoi, Yuri, or Hentai.

8) No Multiple Accounts. If you would like to switch accounts, please log into both accounts and alert a mod. They will demote the old name and promote the new one. If you are unable to log onto your old account, please find a member to vouch for you, or you will have to submit another character profile.

* All rules are subject to change. If you are kicked for rule breaking 3 times in a 24 hour period, you will be banned.

:bulletgreen:Character Profiles:bulletgreen:

You MUST use this format. Please fill-in all fields with as much detail as possible or it will not be approved. Avoid overly cliched or perfect characters. ( aka Mary-Sues/Gary-Stus) Use full sentences instead of listing off traits. Use correct spelling, capitalization, and punctuation please.

Examples of what we are looking for:  
Male Character and Female Character

Character Name:
Age: ( Actual and physical age if needed. Please do not go overboard on actual age.)
Species: ( If uncommon or made by you, please explain. )
Gender:
Appearance: ( Must be written in full sentences, not listed. You may link a picture at the end, but you MUST write an appearance as well.)
History: ( From birth to current age. Please avoid cliched childhoods, unexplained powers, characters that are the only ones left of their race, slaughtering numerous/stronger enemies at a young age or with no training, ect. Also, even if they don't remember their past, they DO have one.)
Personality: ( How they act socially around different types of people, what makes them mad/sad/happy and how they react to those emotions, their likes/dislikes. )
Weakness: ( Must be a specific Physical or Elemental weakness. Emotional weaknesses and fears do not count. 'Normal human weaknesses' will only be accepted if the character is human with no powers, weapons, abilities, or special training. Your weaknesses MUST balance out your powers/weapons.)
Weapons/Abilities: ( Please don't over do it. )
Other:
Requested Class in Chatroom: Choose one of the following: Sword_Wielders, Spell_Casters, Battle_Mages, Long_Weapon_Users, Axe_Wielders, Archers, Gunners, Lashers, Short_Weapon_Users, Shape_Shifters, Fist_Fighters, Ranged_Weapon_Users, Multi_Weapon_Users, Mind_Users, Beasts, Non_Fighters )


:bulletblue:Useful Links and Information:bulletblue:

Sheeply's Roleplaying Guide for Beginners
Elvan-Lady's RP Information Guide
dA Notice: How to Discourage Predators
TheRainbowLlama's Tabbing Tutorial
Add a Comment:
 
:icondishdog2319:
Dishdog2319 Featured By Owner 12 hours ago  New member

Character Name: Lance Raine
Age: 19 biologically, just under 10 chronologically
Species: Human
Gender: Male
Appearance: Lance is a taller boy, standing around six feet tall. His almond-brown hair is cut very short, however not quite a buzz-cut. His eyes are one of his more interesting features with a fire-orange iris and slightly silvery sclera. The iris themselves have a faintly noticeable, pulsing glow. His shoulders are broad, though partially artificially so as by far the most immediately noticeable thing about Lance are his arms. All of Lance’s limbs and several internal organs have been replaced or heavily implanted with semi-organic electronics and machinary. His arms are a greyish-dark blue with the joints and segments a glossy black. The shift from mechanical to natural skin at his shoulders isn’t seamless, with slightly rounded plates slid underneath his skin and creating unnatural bulges, small though they are. His torso has no visible modification, though very faint, jagged scars from puncture wounds are visible under the right light. One thing that is easily visible is a tattoo of the word “Dreadnought” in black Dodger condensed font that runs (if you’re looking at him from the front) from the top of his shoulder just to the left of where his arm connects down to his pelvic muscle. His mechanical legs extend up around his buttocks to the small of his back from behind, and connect to his hips very much in the same way that his arms connect to his shoulders in the front. They are also just a tad larger than that of a physically fit man, but not obscenely so. A not so visually noticeable, but nontheless vital to Lance’s appearance are the trillions of tiny, almost sentient organic nanobots that keep his mechanical enhancements in working order, as well as his own natural body.
History: Lance was born out of a plexiglass vat in a secluded research facility along with his psuedo-sibling Emily. The two of them, along with several stillborn were meant to be the next step in human evolution. The project was run directly by a man named Winston Hargreave who answered two a mysterious and strangely powerful group known as Ascension. The funding for the project came from several sources that ranged anywhere from private business owners to world leaders, all of it hoping for greatness. The first five years of Lance’s life were somewhat normal: He learned to read and write, how to count and do basic math. He ate three meals a day with his sister, brushed his teeth and went to bed on time with a bit of a fuss. Things began to change when the group that oversaw his life decided that things were moving too slowly. It started with drug therapy, both he and Emily were given a growth accelerator and various other mild steroids and supplements. Emily showed rather immediate improvement, her abilities becoming obvious quite quickly. While the scientists doted on her, running non-invasive tests and checking to see what could be allowing her to manipulate gravity the way she did, Lance had nothing. Three years went by before Lance’s “powers” came to surface violently. Something about his abilities caused his bones to almost literally explode within his body, jagged shards shooting out violently, random growths tearing into organs, muscle, and skin. Quickly sedated, Lance waited to die. It was during this drug induced coma that Simon Raine, a renowned bio-mechanical inventor, and frankly a superhumanly smart man, came to join the project. He believed that his science could save Lance, and spent weeks working on the dying boy. When Lance came out of the operating room he was just what Simon had imagined: A perfect melding of man and machine. About a year went by where Lance underwent similar tests as to what Emily did, but myseriously one night, Dr. Hargreave vanished. Nearly as soon as the news came to the two children, so did the changes to the project. Simon had taken over as the project lead, and his goals were far removed from that of Winston Hargreave’s. The flavor of each day seemed to be warfare now. The tests didn’t start as dangerous, safety precautions were taken and the two, though confused and slightly apprehensive, took part enthusiastically. It wasn’t until Emily was about 14 physically that things went far south. A live fire experiment that put her at the receiving end of a shotgun. Now Lance had always been very defensive, and loyal to a fault to his sister. He wasn’t there for the test proper, but came shortly after it had finished, seeing the playback on one of the monitors he moved to attack the shooter. Lance may have been barely a teenager at the time, however due to his implants he was far more dangerous than anyone in the room had properly anticipated. After his attack, which left one man dead and a couple others bruised, Lance awoke in a medical room next to Emily. It was within the week that both forced their way out into the world.

They were left alone for the first couple of weeks, Ascension believed they would return of their own accord. Once it became clear that they would do no such thing, the hunt began. It was two years of running and hiding in alleys, caves, and any dark crevice that would do for the night. They never stayed safe for long, with confrontations between Ascension and the two a common occurrence. Eventually the two, tired and half mad from the constant game of cat and mouse decided to strike back for once. They returned to the compound of their birth, and razed it to the ground. They stayed near the ruins for weeks, waiting for somebody to come and try to retaliate…..but none came. The two left that place and wandered for several more months before finding a quite seaside hill that they both agreed was their new home. It took another month before their house had been constructed, both building it themselves with the help of their abilities.
Personality: Lance approaches everything to do with public interaction with caution, even some simple tasks like going out to the store to get groceries. He’s constantly looking over his shoulder, expecting someone to be there to try and take him by force.  However when he is at home or in some place where he feels rather comfortable he’s much more well adjusted. He is a lover of music and the fine arts (specifically poetry) and has taken a liking to cooking, though he lacks any true skill. He is however, very enthusiastic with anything he enjoys, no matter how bad he is at them. He is wary of people that he doesn’t know, and isn’t one to go out to meet them. However he will give those that Emily finds appealing a chance, but he will be watching them very closely.
Weakness: Lance is plagued by nearly constant body aches, similar to muscle fatigue due to the implants and the nanobots that are continually moving inside of him. His appearance itself is a bit of a weakness, as those that are looking for him have a few very visible ways to identify him. He is not a very good swimmer, as his body is too heavy and dense to be buoyant. He sometimes will have trouble concentrating on fine details, as his eyes have a HUD whenever he’s engaged in combat or feels in danger.
Weapons/Abilities: Lance’s nanobots have proven extraordinarily useful, augmenting his already formidable resources with mini-fabricators that can summon up blades and blunt force objects from his arms and legs at a moments notice. The HUD display that can also be a nuisance, is also a friend at times, allowing him to aim accurately with most weapons with little to no training. His nanobots have another, passive function. They operate to keep his parts repaired, and his body healed. Wounds that would take a month to heal are patched up in a few days, and the scale moves accordingly for wound severity.
Other: As stated before, Lance’s nanobots are in charge of keeping him healthy, this includes keeping his body from deteriorating from age, meaning that as long as his nanomachines are in working order, he will not die of old age. In fact he cannot age beyond his late teens.
Requested Class in Chatroom: Multi_Weapon_Users

Reply
:iconinvadermair:
InvaderMAIR Featured By Owner 19 hours ago  Hobbyist General Artist
Character Name: Drew Forte

Age: 17 years old

Species: Human

Appearance: Drew has an overall skinny build, and is underweight for his age coming in at 92 pounds. he is of average height standing at 5 feet 10 inches tall. His eyes are a deep purple, comparable to the gemstone amethyst. His hair is black, and goes down to his shoulders. He carries a few shirts in his backpack, but always wears a red hoodie with black horizontal stripes. The jacket itself is fairly dirty, but Drew tries to keep it clean. He is typically wearing jeans, mostly skinny. He wears a pair of black tennis shoes, and snow boots if they're needed. For particularly cold days he has a long black trench coat.

History: Drew was born in Wyoming, and grew up in a big house with his father Xavier, his mother Paula, and older brother of two years Joshua. He was a good student in school, and his family did pretty well financially. Drew himself was carefree and happy, and had quite a few friends at school. However Drew is psychic, more specifically telekinetic. All he had to do was think about any object(or person for that matter) and it would go wherever he wanted it to. This didn't cause too many problems, just a few hiccups here and there. Until he turned 13 that is. Drew and his brother were out in the front yard, just relaxing and talking about school. Puberty was starting to hit Drew at the time, but it didn't just change his body. His powers would fluctuate more often, pushing things away or pulling them closer at random. These "surges" as Drew called them didn't cause too much harm, but did get annoying. The particular surge that occurred during he and Joshua's chat was bigger than the others, and more powerful. This surge was huge, pulling up grass and pushing Joshua back against the wall of their house. The biggest thing the surge affected though was an above power line, which got knocked over, causing the large wire on it to snap. The wire sparked and lit the grass on fire, eventually spreading to the house. As the house fell, Drew both intentionally and yet accidentally formed a sort of shield around himself, keeping the fire away from himself. After the incident, Drew had perfect control over every bit of his psychic power. even abilities he didn't have beforehand. the reason for this is that his powers were constantly pushing out, after the huge surge his powers were fully released and thus fully realized. While both he and Joshua survived, their parents did not. Drew was unaware of his brother's survival, and blamed himself for the death of his family. None of his other relatives would take him in, for obvious reasons. Drew was dropped into an orphanage, and while no one bothered to mess with him he didn't have many friends. It was at that point, Drew decided something. He had kept his powers secret from everyone but Joshua, so as not to scare anyone away, but that was the whole point now. He would not make any attempt to hide his powers, so that no one would interact with him. This would prevent anyone from getting hurt. That wouldn't be enough though, and he decided to distance himself from everyone. He stole the insurance money from the accident out of the orphanage's safe. It was supposed to be kept for him until he was an adult or adopted, but Drew decided to take an early withdraw. He then set out, no destination in mind, just the determination to get as far away from those memories as possible. In the end, he hates his powers and even himself in someways, but he keeps moving forward to new experiences and new places.

Personality: Drew is actually pretty caring, but that part of him is kept under a cold shell. He is cold and dismissive to strangers, and many may find it hard to get close to him. however, he treats those he loves like family and will do anything to protect them. True to his name he enjoys drawing, and while he rarely gets the time to, he also enjoys playing video games. Drew is shown to hate anyone who causes unnecessary harm to another person, and while he is willing to get his hands dirty if needed he prefers peaceful solutions overall.

Weaknesses: Drew's powers do have a limit, and can cause various symptoms ranging from blood loss to loss of consciousness if overused. He isn't physically strong, and won't be able to win any fights without his powers. 

Weapons and Abilities: Drew is of course psychic, and has the powers of telekinesis, psychokinesis, and mind reading, though he has to physically touch the person to read their mind. he is capable of teleportation, though it only has a max distance of about five meters. He can also harness his energy into one spot, allowing him to hit ver hard despite his physical weakness.

Other: None

Requested class in roleplay: Mind_Users
Reply
:iconiamartsdesire:
IAmArtsDesire Featured By Owner 20 hours ago  Hobbyist Digital Artist

Character Name: Karrin Nimony

Age: 18

Species: Elf

Gender: Female

Appearance:  Karrin has long, black hair which she keeps pulled back. She has bright blue eyes that bring fear to her prey. She stands 5 feet and 2 inches. She normally wears a black leather jacket with a purple shirt. She also wears black pants and boots. She is fairly thin and is very agile.

History: Karrin was born in a small cottage in a large forest. The forest was filled with exotic and dangerous creatures. When she was 5, her parents disappeared. Noises left her to wonder out of the cottage, where she soon came upon a wolf pup. The pup and her became pals after a short time. Although the pup was mute, he was still an excellent hunter and gather. He would gather berries to substain him and Karrin during the fall and winter and hunt for meat in the spring and summer. Karrin soon came to call her friend Sombre. Karrin had found a bow and some arrows in the cottage and began to practice archery. She learned quickly and became an excellent archer. Then one day, the cottage had visitors. They had seen her archery and somewhat forcibly brought her back to the small town. In the town she was made an assassin that was told what to do by the Commander. She had lost her freedom.

Personality: Karrin is a kind, free hearted spirit, but she has a darkside. She holds hatred for those who forced her to leave her home. She held no trust in any one and feared nothing.

Weakness: Her weakness is her hearing. She is unable to hear her enemies approach. She relies on her hound, Sombre, to be her ears.

Weapons/Abilities: Her weapon is a  powerful curved bow. Although it is notan unusally weapon, with her skill it is highly dangerous and feard.

Other: Her bow and her friend, Sombre are extremely special to her.

Requested Class in Chatroom: Archers

Reply
:iconerifasoy:
Erifasoy Featured By Owner Edited 1 day ago  New member Hobbyist Digital Artist
Character Name: Natsuki Kiriyama

Age: 16

Species: Human

Gender: Female

Appearance: Natsuki has long, flowing purple hair with a plus sign for a clip. Her eye colors match her hair color as well, and she has a smiling face. Natsuki ends up being physically fit as she and her sister do their hikes often. She ends up being taller than her older sister, with her originally being 6 feet while her sister is 5 feet and 5 inches. She wears a one-piece dress with a yellow tie, and also has dark purple highlights. Her stockings are striped with hot pink and white, and she also wears white shoes with purple stripes on them. She has long and slender fingers, and can easily be mistaken for the older one instead of the younger one. She has a fairly light skin tone, but it's slightly getting tan due to the exposure of the sun that she's had. She also has the sword attached to her side, tied by a string so that it's never separated from her.

History: Natsuki was the youngest sister in her family, with her elder sister surprisingly looking younger than her. Her elder sister and herself were pretty close, and while they do get into fights, they still manage to get along in the end as family. Both Natsuki and her sister's parents were working for the royal family, and thus rarely ever interact with their children. At a young age, the sisters cried and felt loneliness, but they got used to it as it gave them more freedom to go about and explore the vast world about them. Eventually, her older sister decided to introduce her to a circle of friends that she always treasured. Natsuki was easily accepted, and she was easily the most over-protected one, considering how sensitive her nature was. Things went well for Natsuki, even though the area she lived in wasn't in an amazing state. Corruption was everywhere, and while people still formed a resistance group, the army still trumped them. A queen dictated everything, and anything she says goes. Both her friends and herself have families that work in the royal family, which explained as to how they met in the first place, considering their parents left them behind for work a good majority of the time. The group of friends decided to join the rebellion for the sake of those they care for, but that only led to the start of their troubles. While on their hike across a nearby cave, they discovered that something has been stuck in a wall. Looking closely at it, it was a sword. Excited, both the siblings helped each other in pulling it out, before realizing in true horror what it actually was: a cursed sword named Nihl. It was said in legend that the Nihl gained more power by the people it has slain. Both sisters decided to take it for safekeeping, but it only went even more downhill from there. The Nihl caused arguments and distrust between the friends, and they went back to their original homes, planning on taking the sword or staying far away from it as much as possible. They end up battling the two sisters' for the Nihl, but most battles ended with their loss. Natsuki was tired of all the bloodshed caused by the Nihl. The elder sister, seeing that her little sister needed comfort, decided to take her for a walk to the same cave. There, she revealed her plan: She was going to sacrifice herself so that the sword grew even more powerful, in hopes that Natsuki would use it to end the rebellion she was in. Reluctantly, Natsuki declined at first, but with coercion, Natsuki took her sister's life, as she wept alone. She now faced an entire amount of grief and sorrow through her own actions, and the only direction left for her was to go forward. Natsuki currently travels and hikes by herself, but occasionally she hears the voice of her sister in a hollow cave, only to turn around to see nothing behind her.

Personality: Normally, they act polite and never even curse at all. However, they've gotten colder recently due to the various deaths displayed upon them. They don't mind conversing with travelers now and then, but they most likely try to keep to themselves due to the paranoia they have faced. They always have the sword to them on all times, attached to their side due to fear and mistrust of others using it for their own good. She used to play the good samaritan role to other travelers when her sister was around, helping others and sharing supplies with them, but now Natsuki often turns a blind eye to trouble and tries to avoid contact with others. When opened up to though, she is easily prone to breaking down and crying, but she also makes for a good listener and never interrupts someone while telling a story. That is one of her most defining traits. She may lack the ability to give advice, but she can sit down and listen to someone when needed be.

Weakness:  Her weakness is her lack of defense. She cannot take hits much, but she tries to make up for it with her increased damage and speed. She's also recently become heavily reliant on the Nihl.
Weapons/Abilities: The Nihl - The cursed sword that brought her the calamity that she didn't ask for. The Nihl feeds on the deaths of people, and the weapon grows stronger the more it has slain. It's been said in legends that it was used to both overthrow corrupt kings and cause corrupt kings to overthrow fair ones. Whoever has it in their hands clearly has the power to shape whatever they desire.

Requested Class in Chatroom: Sword_Wielders
Reply
:iconshadowfirethecreator:
ShadowFireTheCreator Featured By Owner 2 days ago  New member Hobbyist Artist
Name: Crystina Freeheart (goes by Crystal)

Age: 17

Species: Human

Gender: Female

Appearance: Crystina is a tall, slim young women (about 6') . She weighs approximately 120lbs. She has long, silky, silver hair that goes to her hips. She has bright silver eyes that have bits of violet in them. When using her powers they turn deep purple. She wears modest, but stylish clothes. Her skin is pale. She wears a medium bra.

History: Crystina was born in England, with black hair and brown eyes. Her father was always gone on business trips, so she only saw him few times in her childhood. Her mother worked at a Beauty Boutique almost all the time. Crystina was usually home alone, and because of this she became very secretive and reclusive in the future. One day she was out in the forest and saw a strange orb of light, when she got closer, it went straight into her giving her a new appearance (as explained above) and new abilities. She was then taken by agents who wanted to study her abilities. She escaped them and ran home, to find her parents dead. She is now currently hunting down the people who killed her family.

Personality: She is super reclusive and is not a people person. She is really secretive and mysterious. She is really sarcastic and is afraid of herself and what she can do. Only if you know her well, she is kind and friendly.

Weakness: She cannot use her powers if she is in physical pain. Also if she uses to much energy then she can't use her powers and/or pass out.

Weapons/abilities: Crystina doesn't use weapons. She can move objects with her mind, create balls of energy, and heal with her powers. The balls of energy can heal and destroy

Requested Class in Chatrooms: Mind_Users
Reply
:iconprincesssaphyra:
princesssaphyra Featured By Owner 2 days ago  Hobbyist Traditional Artist
Character name: Viki Vonsquez

Age: 17

Species: Human

Gender: Female

Appearance: Viki is a well built young lady. She has a very curved body and she weighs 115 pounds. Her skin is a light tan and her hair is a silky black that reaches her ribs. She isn't very tall as she is 5'9". She has light blue eyes that occasionally change to an icy blue when she is mad. She wears a D in bra size so she usually is wearing something a bit revealing to get attention. She is usually seen in her favorite shiny red dress that is floor length but has a slit on the side that reaches her thigh.

History: Viki was the daughter of a commander of the air force. He mostly worked in Russia so Viki and her sister always went on trips there. Her father died when she was only nine years old and their mother had died when Viki was born. The girls had to take care of themselves. Viki studies at an academy and helps out with the bills at home. She is a romanticist and tries to find a guy who fits her but she never seems to find the right one. She has the abnormal power of electricity. She can reconfigure your brain, read your mind and surge energy. She doesn't remember how she got these powers but it happened because of the electric flow she was around too often when she was very young. This also caused her to forget most of her past.


Personality: Viki is super sweet and is a big hugger. She shows love and kindness to all. She can get mad sometimes but usually masks up those feelings. She can treat a stranger like family and is always going out of her way to make others happy. She loves beings seductive and loves attention.

Weakness: Since Viki is so loving she can't stand to let someone hurt another person. She hates lying and arguing. She loses power after surging hard so she usually ends up fainting.

Weapons and Abilities: She can reconfigure your brain by just looking at you. Viki has the ability to read minds but only when she is touching you. She can surge but it has to be up close since she isn't capable of letting the energy go very far.

Other: none

Class: Non_Fighters
Reply
:iconinvadermair:
InvaderMAIR Featured By Owner 3 days ago  Hobbyist General Artist
Character Name: Drew Forte

Age: 17 years old

Species: Human

Appearance: Drew has an overall skinny build, and is underweight for his age coming in at 92 pounds. he is of average height standing at 5 feet 10 inches tall. His eyes are a deep purple, comparable to the gemstone amethyst. His hair is black, and goes down to his shoulders. He carries a few shirts in his backpack, but always wears a red hoodie with black horizontal stripes. The jacket itself is fairly dirty, but Drew tries to keep it clean. He is typically wearing jeans, mostly skinny. He wears a pair of black tennis shoes, and snow boots if they're needed. For particularly cold days he has a long black trench coat.

History: Drew was born in Wyoming, and grew up in a big house with his father Xavier, his mother Paula, and older brother of two years Joshua. He was a good student in school, and his family did pretty well financially. Drew himself was carefree and happy, and had quite a few friends at school. However Drew is psychic, more specifically telekinetic. All he had to do was think about any object(or person for that matter) and it would go wherever he wanted it to. This didn't cause too many problems, just a few hiccups here and there. Until he turned 13 that is. Drew and his brother were out in the front yard, just relaxing and talking about school. Puberty was starting to hit Drew at the time, but it didn't just change his body. His powers would fluctuate more often, pushing things away or pulling them closer at random. These "surges" as Drew called them didn't cause too much harm, but did get annoying. The particular surge that occurred during he and Joshua's chat was bigger than the others, and more powerful. This surge was huge, pulling up grass and pushing Joshua back against the wall of their house. The biggest thing the surge affected though was an above power line, which got knocked over, causing the large wire on it to snap. The wire sparked and lit the grass on fire, eventually spreading to the house. As the house fell, Drew both intentionally and yet accidentally formed a sort of shield around himself, keeping the fire away from himself. After the incident, Drew had perfect control over every bit of his psychic power. even abilities he didn't have beforehand. While both he and Joshua survived, their parents did not. Drew was unaware of his brother's survival, and blamed himself for the death of his family. None of his other relatives would take him in, for obvious reasons. Drew was dropped into an orphanage, and while no one bothered to mess with him he didn't have many friends. It was that point, Drew decided something. He had kept his powers secret from everyone but Joshua, so as not to scare anyone away, but that was the whole point now. He would not make any attempt to hide his powers, so that no one would interact with him. This would prevent anyone from getting hurt. That wouldn't be enough though, and he decided to distance himself from everyone. He stole the insurance money from the accident out of the orphanage's safe. It was supposed to be kept for him until he was an adult or adopted, but Drew decided to take an early withdraw. He then set out, no destination in mind, just the determination to get as far away from those memories as possible. In the end, he hates his powers and even himself in someways, but he keeps moving forward to new experiences and new places.

Personality: Drew is actually pretty caring, but that part of him is kept under a cold shell. He is cold and dismissive to strangers, and many may find it hard to get close to him. however, he treats those he loves like family and will do anything to protect them. True to his name he enjoys drawing, and while he rarely gets the time to, he also enjoys playing video games. Drew is shown to hate anyone who causes unnecessary harm to another person, and while he is willing to get his hands dirty if needed he prefers peaceful solutions overall.

Weaknesses: Drew's powers do have a limit, and can cause various symptoms ranging from blood loss to loss of consciousness if overused. He isn't physically strong, and won't be able to win any fights without his powers. 

Weapons and Abilities: Drew is of course psychic, and has the powers of telekinesis, psychokinesis, and mind reading, though he has to physically touch the person to read their mind. he is capable of teleportation, though it only has a max distance of about five meters. He can also harness his energy into one spot, allowing him to hit ver hard despite his physical weakness.

Other: None

Requested class in roleplay: Mind_Users
Reply
:iconpotatopancake:
potatopancake Featured By Owner 5 days ago
Sir Dermit The Nimble (his first name given to him by his Grandfather who shared the name of HIS grandfather and so on)
Age:
33
Species: Human - having both parents be of nordic decent Sir Dermit is of similar stock, his body is built to withstand heavy cold, and while naturally able to build large muscles he has trained more for agility than raw muscle.
Gender: Male
Appearance: At 6' even Sir Dermit is of average height for his clan. covered in lean muscle, and with sharp eyes, he is able to do many feats his more bulky brothers are unable to do. he wears the traditional leather armor of his people, made by his own hand on his 13th birthday, the material from any animal so long as it was slain with no more than the knife given to him by his father, as was tradition. His namesake as with all in his village are given by the elders at a time of great importance in their life. it is also not unusual for their first name to be changed if they find reason to do so.

History: Little Dermit was born to a humble family of nords, a small clan that lived in the mountains of sullersand, named so after those that first bested its peak, His family though farmers, were trained in the art of combat as was the way of his people, for any unable to protect those in need, were not a friend to call on. His father was not the bravest, nor the strongest, but he was one that no matter the odds would fight to the last man, not for honor or glory, but to protect his family, his village, and his people. Dermit had little use of heros growing up. he simply looked to his father and knew what a real hero was.

A loving family, Dermit had 3 brothers. Silver the Bold - named for the color of his eyes and his unwavering courage much like his fathers, Haven the Mighty - named for his love and protection of all things beautiful, his namesake given at the age of 10 when he used his own body to block the flow of an avalanch that threatened the towns crops. and his younger brother Braid. for when he was born he had enough hair for their mother to braid it with. He is only 8 and has not yet been given a namesake.

Upon Dermits 13th birthday he was given the right of passage, to spend 1 week in the mountains alone, to slay, and skin an animal of his choosing, to later wear into adulthood. you were sent into the mountain naked and was given nothing more than his families knife, a crude device made of nothing more than stone. He knew however that this was what his father used, and his grandfather, and his brothers would use after him, it was an honor to hold, and his honor to make his family proud. he would make them proud.

Wandering the mountains alone was dangerous, though Dermit was not afraid, he knew what had to be done, and was unwilling to shame his family name with cowardice.

on his first day he found a rabbit. unwilling to soil the blade he killed it with his bare hands and drank its blood for warmth.
on his second day he discovered a lone wolf, injured and rejected by its pack. again he refused to use his knife, this was not a worthy animal. he ended its suffering and ate well.
the third day was empty, no animal found, nor sound heard besides his own, the cold bit into him and he grew hungry. that night was difficult but he survived.
the fourth night was when Dermit gained his namesake, for that was the night he returned to his people.

the goat he carried with him was perfectly white, no blemish, nor wound visible. Dermit ran to the camp with the creature on his back, and the elders knew what he had done...he had slain the most agile creature of the mountain without staining its fur wtih a single drop of blood. and so he was called by his people from that day forward Dermit the Nimble.

on that day he became a man, though it was not till many years later that he would gain his title of Sir.

at the age of 25, on the eve of his brothers birth, raiders struck at their home. the fight was short, and while it seemed futil for the bandits, a single arrow changed the cheers of victory to cries of worry. the shooter was never seen.
the arrow itself barely reached his fathers chest, stopped by his armor and meerely gave him a scratch. after the fight, his father took off his armor to check his wound only to see it black and festering already.
at that moment he confessed to his family that in his travels as a younger man he had made many enemies, and that this was most likely not a raid but an assassination.

he called his son Dermit to his side and told him of the evils he had seen, the corruption and death spread by those with power, that not everyone was capable of living like they did, in such a tight family and village. he asked his son to always fight for those weaker than him, to allow them the protection they cannot give themselves. Dermit agreed and swore to uphold is fathers wishes. that night his family was one less, and the next day Dermit left the mountain to seek justice.


Personality: Sir Dermit is a man of his people, raised mostly by his father to become the new head of his house he has done his best to learn all he can. an honest man, and one with clear intent he would not allow for someone to twist his words to mean something else, and that had gotten him in trouble on several occasions, with that he has learned that being quick to anger is also not something that will benefit him. for that he has learned to hold his tongue unless he deems it necessary. his sense of duty to his father goes beyong his sense of self, and with that he has chosen his people above that of his love.

Weakness: being raised in the harsh cold of the mountains Sir Dermit is not used to the extreme heat of the southern lands, nor is he practiced in the ways of subtlety or deception, he knows of it, but will never practice such childish things.
Weapons/Abilities: Favoring a blade of his own creation, Sir Dermit is one of the only men in his Village that uses a Rapier. he had first seen this weapon during his travels and marveled at the finess it allowed, he created his own a year later. he is a talented blacksmith, farmer, and during his travels has also gained a broad knowledge of politics from a woman who favored his hand in marriage. though he declined he was given the title of Sir, and with it the powers granted by knighthood. political powers that he uses seldomly but that help greatly with his peoples trading.
Other: Sir Dermit is a simple man, who travels due to the wishes of his late father, to become a hero of those that need him. Sir Dermit has devoted his life to fulfilling this duty and has not wavered in it.
Requested Class in Chatroom: Sword_Wielders
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:iconlilstomples:
LilStomples Featured By Owner 6 days ago  Hobbyist Traditional Artist

Character Name: Bradley Forest

Age: Nineteen

Species: Human

Gender: Female
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Appearance: Bradley Forest, or as she likes to be called, 'Brad', is an incredibly tom boyish girl, so much so that she's often mistaken for a guy. She stands at five foot and nine inches, a smidgen taller than most women her age and just a bit shorter then most guys as well, with choppy dark brown hair going every which way, stopping at about her shoulders. Her irises are a pale hazel, so much so that they appear almost greyish without much scrutiny, something she gets told often, and her eyes themselves are very doe-like, wide and naive, but can turn very stubborn and determined if you get her in the right scenario. Freckles adorn her face, mostly her cheeks and nose, as well as the rest of her body, found mostly on her shoulders, arms, and a few on her hips and legs. Brad is also big boned, so she doesn't have a very slim body. Instead she has very wide hips and thighs, and a slight hourglass figure, worked on with days of running, swimming, and climbing. Her womanly features are almost always hidden away beneath a pair of baggy jeans, a t-shirt, and a hoodie adorned with patches due to all the rips and tears it's suffered. Also hidden beneath her baggy jeans is a prosthetic on her right leg, going to just below her hip. It's detachable so she can clean it, and her knee works as a sort of button that pops out her shin, showing a hidden compartment where she keeps not only the cleaning supplies and some tools, but also a knife and a lock picking kit. The design of the prosthetic itself is made up of springs and tensions, allowing her to run and swim. It's a design you can't really find anywhere, and was made specifically for her, making it valuable to thieves and bounty hunters. You can also almost always find some bruise or scratch on her, and while she's willing to get down and dirty to survive, she tries her hardest to stay cleanly.
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History: 'The End did not happen the way everyone thought it would.

From what Bradley Forest had read on all those newspapers, the end of everything was actually very mundane compared to the idolized concepts of the walking dead, or of the corruption of electronics causing mass murdering robots. ‘The End’, as she and everyone else took to calling it, was actually far simpler, far more annoying, and far more indignifying to everything that humanity had accomplished: ‘The End’ started with a mosquito, and a cornucopia of germs that mutated into the ultimate super sickness. The outbreak started slow, beginning in Haiti with a few children who had been playing by the water, and who died the very next day. From that point, the pandemic began to spread, tossed around by touch to everyone and everything. The germ transferred from the children, to the doctor that treated them and the children’s parents. Then, from them, to the parent’s friends, and the doctors companions, and then from them to the next, and so on and so on. By the time methods where being taken to shut down and lock off the small Caribbean country, the plague was being transferred across seas to Jamaica and Cuba on a boat of dead sailors, and the military was unable to keep up. Tourists in Jamaica would fly off to their own countries and spread it further around, and Cuba would be entirely wiped out within days.

Humanity would then proceed to finish whatever the super disease, at this point called ‘Uperimorbus’, could not. Mass panic began to appear across the world, people began to drop dead not only from this incurable disease but also from violence brought on because of it. Scientists and doctors worked day and night trying to find a cure, but it was the perfect sickness, masked as the typical flu with symptoms varying from fever, fatigue, sweats, vomiting, and aches. Before Uperimorbus was even discovered, it was already mutating from being treated as influenza, growing an immunity to the cure and traveling faster and faster from person to person. Within a week, the military would be bombing countries in an attempt to wipe out any traces of those infected and stop the disease in its tracks, and wars would be declared. Mass murder would encompass the world, and within months, Uperimorbus would take the lives of 90% of the world population over, effectively ending the world as we knew it.

The ten percent that survived would do so because of a small mutation in their genetics, making them immune to Uperimorbus. Twenty years later, these survivors would live by scavenging the ruins of what was once the booming world. Some would live in small nomadic groups, others would hole up in cities with friends or family. Few, like Brad, would travel alone and see the world for what they could: Overgrown, and empty.'

Bradley Forest was born a slave in this world. Her mother was among many who cleaned, cooked, and tended to whatever her master demanded of her, and was occasionally sold to 'buyers' as a prostitute. Brad was her seventh child born in this way, since in the world wrecked by Uperimorbus, birth control and condoms where hard to come by and regretfully not very sought after. The children born of the prostitutes, if healthy and stable, where handed off to the female slaves to be taken care of until they came of the age that they, too, could begin doing their duties as slaves to their masters. Brad was no different, and was spat out by her mother and handed off to the other women of the home to be taken care of. 'Taken care of' being a very loose term, as in a household such as this, there was much work to do and many things to take care of. So aside from the necessities, like food and rest and the very rare and occasional medical care, Brad was basically ignored. Her mother, much like all the others, didn't care to take care of a child, and it wasn't considered her duty to do so either, so there was almost no interaction between the two. Instead, Brad was often set to play with the other slave children, all mostly boys. Thus Brad grew up very fast, playing with the other boys and becoming much a boy herself, wrestling and getting into scrapes as any child would unattended.

At the age of five she was plucked from her friends, and was slowly taught how to go about doing the chores and business that the other slaves did. Along with this, she was taught a basic education of reading and writing, and was also taught her morals and obligations by the older woman and men of the camp who took to the outspoken little tomboy. At the same time, she got a lot of flack from the masters of the camp for the very same reasons. Due to this, the girl is very versed in cleaning and cooking, and minor things like medical care and remedies for odd things like headaches or scrapes, taught to her by the older woman of the camp. She also delved herself into reading books, mainly fantasy and fairy tails, so she has a very adventurous imagination, and a very big vocabulary.

At around the age of seven, Brad began to be visited in secret by a man named Arthur, an older man with a graying white beard and salt-and-pepper hair whom had been smuggling children and some of the younger adult slaves out of the camp and to better homes and situations. Uperimorbus was still in it's beginnings (Having just been around for a year when Bradly was born) so there was still some healthy portions of the world where these slaves could be taken to. Brad was going to be the next slave that Arthur would save, but on the night that the girl was supposed to sneak out, there was a large riot amongst the slaves. In the fray, Brad was shot in the leg, effectively crippling it and stalling her escape.

However, as typical to the young, stubborn girl, she kept on, and found herself traveling for a couple of days on her own, in nothing but rag tag clothes and with a bullet wound that she couldn't do anything more with but wrap up. The leg got infected, suffering horrendous necrosis that put Bradley on the brink on death. Just as her young body gave out, causing her to pass out on the side of a barren road, Arthur, whom had been searching for her since the riot, found her. The man would take her to his own home, a small shed on in the midst of a forest, and would tend to her and her leg as well as he could.

Arthur, a doctor and a scholar, would be forced to amputate Brad's right leg almost entirely, and would immediately delve into making the girl a prosthetic leg, blaming himself for the trouble the girl had been forced to go through. Bradley would make a splendid recovery, and would live for three years with Arthur, whom had taken to the young girl himself and thought of her much like a daughter. During this time in her life, Arthur would teach Brad many things. He'd hone her love for books and teach her new things, like math, science, and history, as well as a better understanding for her hobbies of drawing and singing, and how to survive in the world of Uperimorbus and how to understand it.

At the age of ten, tragedy struck both Brad and Arthur. The girl fell to a sudden and very severe infection in her leg, originally through to be brought on by the neglect of her prosthetic, but as it turned out was brought by shards of the bullet left in her leg. The infection grew very slowly in the young woman, slowly branching to her nerves and causing Brad to go into a deep coma whilst Arthur treated the infection. At the same time, Arthur found that he was dying from Uperimorbus. Bradley had been born a year after the disease took over the world, given the mutation from her mother that left her immune to the disease. Arthur, however, was very much still able to catch the currently incurable sickness at the age of fifty-six. His time was very short for this world, and he knew it. So Arthur did the last thing he could for Brad: He went and collected all the books he could to teach her what she didn't know, medical books, survival books, hunting books, dictionaries, history books, math books, everything he could find that could teach her anything she could ever need, and then began to write.

By the time Arthur finally died, he had written Bradley fifteen journals filled with everything he could teach her, each with roughly one hundred and twenty pages front and back of anything she needs, from advice and stories and memories to how to hunt, or how to fight, or what to do with certain plants or animals, things she would eventually need to learn or know...anything a ten year old girl stepping out into the world riddled with death would need to know, as well as new legs suitable for her when she got older and any tools he could have find, including the knife she still carries to this day. Unfortunately, when Bradley finally awoke from her coma, she wouldn't remember the man that had done everything he could for her, nor of anything about herself or who she was. Her memory would be entirely destroyed, aside from the basic functions and knowledge honed into her body from muscle memory, and from what she would learn from the books and journals Arthur would give her.

A couple of days after Arthur would die, Bradley would wake up, alone in a bed with a tube forced down her throat, steadily feeding her nutrients and antibiotics. In the room with her would be the body of Arthur, resting against the wall with everything he had done for her sitting in his lap, on top of these an envelope sat, with a hastily written greeting on top of it.


'For Miss Bradley Forest, please read post haste.'


The years following this final encounter with Arthur would be spent mostly in solitude for Brad, the world dying more and more as she grew older, being overrun and taken back by mother nature and destroying the humans that used to run it. The ten year old Brad would stay in the small cabin as Arthur's letter instructed, eating soft foods and reading his journals, recuperating and getting back her strength the infection had taken away. The young girl would bury the man that had taken care of her, per his request, behind the cabin. And within a few weeks of learning how to hunt and how to take care of herself, Brad would set off by herself. And for nine years, she would travel and learn, with almost no interaction with other human beings, learning and growing every day as a young woman.

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Personality: Brad, as already explained, is incredibly stubborn and admittedly very naive. She's a weary girl, but tries to see the best in people before writing them off, giving everyone a chance before deciding how to act. Thus far, this means she'll act incredibly weary and defensive around new people. She may keep her things a bit closer, and watch them, but she won't judge them for who they are or what situation they might have been in. So long as you aren't shooting at her, she doesn't consider you a threat, and will do her best to help you out. Whether this means just letting you use her sleeping bag for the night, and maybe a nice meal, or trying to protect you from bandits or what have you. At the same time, this means Bradley won't attack someone if they can keep face, so it's easy enough to trick her and try to steal her things in the middle of the night, or worse, kill her. However, Bradley does have a very high morale, so whilst any random stranger could walk up to her and get help from her, someone she's seen shooting at innocents or just basically causing good people problems won't get anything from the woman, and might even find themselves fighting her, even if it happens to be a lost cause. Another personality trait of Brad's is her very child like behavior, something she had even before she lost her memory. Most mistake the girl to be younger than she is based on her behavior or outward appearance, and she finds no problems with this factor, even though others might call her 'immature' or 'childish' for it. This childlike behavior can also be very annoying, as well. These traits however do add up to make Bradley very curious and sweet hearted. Her heart is in the right place with everything she does, and she tries incredibly hard to make sure everyone in a situation can come out happy. As already mentioned, Brad enjoys drawing and singing, and will often stop her misadventures to settle down and draw the world around her. By this point she's become incredibly talented, and has learned ways to the use the plants and trees around her as coloring utensils and even paper. Her singing is more of a side hobby then anything, just the occasional song or humming she might do while trekking along, or for money if she ever has to stop at a camp or town. Her voice isn't fantastic, but it has it's own soul to it, and the songs she tries to sing people tend to get a lot of attention from the stories they tell.
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Weakness: Brad, as a normal human being, has the same weaknesses as everyone else. Specific weakness to her could include her diversion to heat, she can handle it but too much could give her heat sickness very fast. Her prosthetic leg can also prove to be a weakness in the wrong situations, if shot at or lodged it could slow her down or even force her to be stationary. At the same time, attempts at her involving her leg haven't killed her yet, but some have come close. She often finds her own emotions causing her issues and getting her into serious situations because of them, varying from her brash words and stubbornness, or her own determination forcing her to aid people she had nothing to do with. Her curiosity also gets her involved in things she originally had no part in as well. If not cleaned and treated properly, her leg could also kill her with something as simple as a small infection or a couple of bugs.
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Weapons/Abilities: Brad is very good at conniving her way out of situations, her quick wits and silver tongue often save her quite a bit of trouble, and her 'jack of all trades' knowledge of many skills helps a lot as well. She's a decent hunter, and can use these skills on people too, though it's never come to that just yet. She's talented at long range weapons more then anything, including an old .270 rifle she found whilst scavenging a house one day, and a cross bow she keeps for closer range. Bradley is also pretty strong and incredibly determined, so if it came down to a fist fight she could have a chance so long as she tried hard enough and could possibly get her knife out of the compartment in her fake leg. Finally, her most prominent and currently her her most important 'ability' is her 'gut instinct'. Brad has an incredibly good instinct, and she follows it almost every time it comes around, and it's saved her quite a bit thus far.
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Other: Brad is a very open character that I use for different scenarios similar to this one. She's easy to put into different worlds, whether they be original like this or for a fan, or things like a zombie apocolypse or a nuclear war or something. She's one of my favorites.

Requested Class in Chatroom: Multi_Weapon_Users

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:iconrainbowpaws1:
Rainbowpaws1 Featured By Owner Edited 6 days ago  Hobbyist Traditional Artist
Name: Blysse (Rainbowpaws) Soren

Age: 15

Species: wolf/human

Gender: female

Appearance(human): she has peach colored skin and light blue eyes. Her hair is a dark brown color. She is usually wearing a pair of jeans, a graphic tee and a pair of rainbow gloves. She stands at 5'4" She has wolf ears and a wolf tail too.

Appearance(wolf): She has a light gray snout and a rainbow colored tail and paws. She has a pair of feathered wings with a light blue swirl at the base.

History: Blysse was a young child born part human part wolf. Her father, a lupine, didn't care much for Blysse. So he left, She was left with only her brother and mother, a wolf. Her mother took Blysse and her brother to her pack to teach them about the ways of the forest. She was one of the strongest wolves in her pack. She came to like the forest and didn't want to leave. One day, the food got short and her mother had to go for a long hunting trip and left. Her brother took care of her after their mother went away. As she stayed her brother showed her how to control her wolf/human powers. One day, a gang of other wolves the same age as her, 14, almost dropped her over a cliff intentionally. They dropped her but her claws dug into a crevice n the cliff's surface and she climbed her way up. She snarled at the wolves and snapped a little. One of the wolves lunged forward and they fought, one almost pushing the other over the cliff. When finally Blysse scratched him in the underbelly. The wolf whined and rolled to the side clenching his chest. He growled at Blysse and barked the others away. He barked a warning to Blysse and he scampered away. She grew older and stronger, and she is now old enough to go on her own, away from her brother but is determined to meet him again someday. As she went about on her journey she met three wolves named Jay, Shade, and Autumn. She also met a cat named Glacier with ice powers. They traveled together for a while went separate ways for a little while. They decided to meet again at that exact spot in two months. She now wanders around waiting for a new friend.

Personality: She is very loyal to her friends and will defend them with her life. She is also very friendly. She is very tough in battle though. She loves to dance and sing too!

Weakness: Electricity and melee attacks. She was never really good at fighting hand to hand and when she is in wolf form, when hit by an electrical attack, she will become temporarily paralyzed because of her flying abilities. She can only stay in the air for oh so long. Her wings are not strong enough to carry her body for very long.

Weapons/abilities: she has a bow and arrow, that she rarely uses, and a katana. She has wings that appear only in her wolf form. She can switch into her wolf form because of her parents being half-wolf half-human.

Requested Class: Sword_Wielders
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