Personality: Mystic, or otherwise known as Miss Mystic, is a playful and mysterious person. She finds humans to be entertaining and other aliens usually annoying. She views people as her play things and aliens as a nuisance who want to ruin her fun. She can be rather self-centered, putting her enjoyment before the needs and wants of others. She doesn't mean to come off as cruel. This is just how she's been living life for years which has been working out great so far. She is independent and hates feeling vulnerable or weak. If she feels that way she tends to run away or be in denial about it. She puts on a strong front because she feels petty emotions are a waste of time and energy. She is genuinely a strong-spirit though. Human feelings just wig her out sometimes.
Weakness: Handsome men and pretty woman (She is not a slut; just strongly appreciative of beauty), not wanting to admit her weaknesses, easily annoyed when others interrupt her fun, kind human beings, anyone with the ability to surpass her agility or attack her without the need for physical contact
Weapon: She actually has the ability to teleport a physical object into her possession. She can only summon objects that she's seen before. She can also levitate, float and fly. Her agility and luck is one of her biggest strengths.
Requested Class: Can she stay in Dreamers? Or perhaps some Experiment, Alien or Hybrid class?
Name: Barfly. This is the only name that she’s ever gone by, and she likes to get blotto.
Appearance: Barfly is a naga, half human, half snake. She has very long black hair and her scales are black except for a white diamond pattern. She usually wears a tank top on the human part of her body. Barfly is about 50 feet in length and possesses above average strength for a naga of her size. Proudly flaunting and sporting a rather large bust, the diamond necklace she wears makes it stand out even more. Her weight is roughly around 3000 pounds.
History: Barfly was born to unknown parents on Earth and put up for adoption almost immediately. For a year, she spent time with a couple who adopted her. That ended with their murder by gang members and soon she was sent back to the orphanage. Alienated by the other children, she sought ways to escape from the harsh environment. Barfly finally did so when was 10, slithering into a boxcar of a freight train. She then laid low for months on end until the police finally gave up and called it quits.
Transitioning into her teens was indeed challenging. At 14, she was almost forced into a sweatshop had it not been for one girl who was also of her age and species. The girl introduced herself as Alice, and soon the two soon developed a strong bond that would soon develop into love a year later. Barfly and Alice realized their attraction to each other and figured that they were lesbians. One day, Barfly was slithering back to her apartment. As she opened the door, she saw Alice’s lifeless body lying on the floor. That’s when Barfly saw the needle in Alice’s hand, proving she overdosed on heroin.
Barfly soon went into a fit of depression and it developed into causing her to attempt suicide. Failing, she went on a journey to search for meaning. The journey took her to the far corners of the earth. During the journey, she met many interesting people who gave her extremely valuable advice on how to run her life as she knew it. Restoring her faith in society, she finally improved her self-esteem. To keep Alice’s memory alive, she got a tattoo that bears her resemblance. She then found work as a seamstress in a factory, earning really good money but then spending most of it on alcohol.
Personality: Barfly moved on really well from Alice’s death. This led her to be a very outgoing person. She feels very happy when people compliment her on her attractiveness. Most of the time she is happy. Very few things can make her angry. These include slurs about her sexual orientation, men looking at her chest, and snooty remarks on her behavior. If there was only one thing that would make her truly happy, it would be another female to spend the rest of her life with. Other than that, she also has a smart mouth and really good fighting skills when it comes to insults being hurled at her.
Weakness: Barfly has very few weaknesses. One of them is her alcohol drinking. Three times she nearly poisoned herself to the point of death. One of those times, she was rushed to the hospital with a 0.5 BAL due to drinking an entire keg of Irish mead. She remained in the hospital for 7 weeks in a coma. Though it was an accident, she was still put in rehab and stripped of all her privileges. This made it a legal weakness for her as well. Being a minor was very difficult. She could not have her privileges back until she completed her probation when she turned 20. However, she still drinks, but not that much as to avoid suspicion. The only other weakness that can kill her is being shot in the head. This means she will die instantaneously.
Weapons: Barfly has only two weapons: her tail and crossbow. This gives a great advantage when fighting in bars, so she wields it skillfully. She has used her tail numerous times to disable any attackers. However it is her skill at the crossbow that makes her a very outstanding marks woman. She also does use her magical powers, but it requires lots of concentration. Therefore, she rarely uses it in combat.
Abilities: Her immense strength allows her to crush a concrete pillar with her body by coiling around it. It also enables her to win in any fights she gets into at the local pubs.She is also very talented in magic. One of her tricks is swallowing bottles of liquids and spitting back out again empty with the caps back on. Barfly possesses a very sharp mind despite being blotto from time to time.
Class Requested: Multi_Weapon_User