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Welcome to RPDream! Please read the following rules and get a character sheet approved before rping. Until you are a member please speak only to the mods: Sidekicks, Heroes, and Demi-Gods, they will answer any questions you may have. For RPDream members, please refrain from distracting Dreamers from their profile writing and only assist them if all the mods are idle/gone.

:bulletred:Rules:bulletred:

1) Post one detailed, non-fanbased character as a comment to this rules journal, then ask a mod to look over it. ( Here are examples of the detail we are looking for - 
Male Character and Female Character. )  The mod will either approve your character or guide you in making it acceptable. Once your character is approved, you will be promoted to a Member class and be free to rp with as many characters as you want, both original and fanbased. You may rp in RPDream if you'd like, or you can take your rps to a less crowded, private chat. The non-member (Dreamer) idle limit is 1 hour, so please check in with a mod while writing your profile to avoid getting kicked.

2) To Avoid Spam - Limit the use of icons, emotes, capslock, and stretching. Bold is to be used ONLY in rp requests. Icons are not allowed in away messages or RP requests. No large thumbs, small emoticon thumbs only. RP requests are to be no larger than 250 words. If you have a large request, please sub your text.

3) No advertising your art, chats, or websites. 

4) The only bots allowed in RPDream are IAmABot and xLittleMisfitx.

5) NO DRAMA. Please use #RPDOOCOfficial for heated arguments, to petition a ban, or to put in a formal complaint to a mod. Feel free to use /ignore to avoid drama with other members, but keep in mind that you cannot /ignore mods.

6) RESPECT THE MODS. What they say goes. If you refuse to comply with their requests they will silence, kick, and/or ban you depending on the severity of your actions. Also, do not rush the mods. If you tab one and they do not respond, please tab another mod to see if they are available to help you.

7) Keep it PG-13. Sexually explicit roleplaying is NOT permitted in ANY chatroom on deviantArt, private or otherwise and is punishable by IMMEDIATE banning. Because of the sexual connotations, the following words are not allowed: Dominant-dom, submissive-sub, seme, uke, smuke, seke, top, or bottom. Please use MxM, FxF, MxF, ect to specify gender pairings rather than using the words Yaoi, Yuri, or Hentai.

8) No Multiple Accounts. If you would like to switch accounts, please log into both accounts and alert a mod. They will demote the old name and promote the new one. If you are unable to log onto your old account, please find a member to vouch for you, or you will have to submit another character profile.

* All rules are subject to change. If you are kicked for rule breaking 3 times in a 24 hour period, you will be banned.

:bulletgreen:Character Profiles:bulletgreen:

You MUST use this format. Please fill-in all fields with as much detail as possible or it will not be approved. Avoid overly cliched or perfect characters. ( aka Mary-Sues/Gary-Stus) Use full sentences instead of listing off traits. Use correct spelling, capitalization, and punctuation please.

Examples of what we are looking for:  
Male Character and Female Character

Character Name:
Age: ( Actual and physical age if needed. Please do not go overboard on actual age.)
Species: ( If uncommon or made by you, please explain. )
Gender:
Appearance: ( Must be written in full sentences, not listed. You may link a picture at the end, but you MUST write an appearance as well.)
History: ( From birth to current age. Please avoid cliched childhoods, unexplained powers, characters that are the only ones left of their race, slaughtering numerous/stronger enemies at a young age or with no training, ect. Also, even if they don't remember their past, they DO have one.)
Personality: ( How they act socially around different types of people, what makes them mad/sad/happy and how they react to those emotions, their likes/dislikes. )
Weakness: ( Must be a specific Physical or Elemental weakness. Emotional weaknesses and fears do not count. 'Normal human weaknesses' will only be accepted if the character is human with no powers, weapons, abilities, or special training. Your weaknesses MUST balance out your powers/weapons.)
Weapons/Abilities: ( Please don't over do it. )
Other:
Requested Class in Chatroom: Choose one of the following: Sword_Wielders, Spell_Casters, Battle_Mages, Long_Weapon_Users, Axe_Wielders, Archers, Gunners, Lashers, Short_Weapon_Users, Shape_Shifters, Fist_Fighters, Ranged_Weapon_Users, Multi_Weapon_Users, Mind_Users, Beasts, Non_Fighters )


:bulletblue:Useful Links and Information:bulletblue:

Sheeply's Roleplaying Guide for Beginners
Elvan-Lady's RP Information Guide
dA Notice: How to Discourage Predators
TheRainbowLlama's Tabbing Tutorial
Add a Comment:
 
:iconrecklessmoronnetwork:
RecklessMoronNetwork Featured By Owner Edited 2 hours ago  New member
Character Name: Waruira

Age: In her world, she is closer to a 19 year old, how old in human years is not known.

Species:  The Soti, Impossible creatures who seem slightly similar to demons, but act more like humans. The Soti do not speak english. Waruira herself pretends to be demonic but often fails.

Gender: Unknown, but acts similar to a human Female and is okay with being called such.

Appearance: The Soti look very different from each other with the related looks being as follows: arms that go past their knees, Strange-shaped skulls with "horns"(???) at the bottom, pupils and sclera being the same color with iris being different, and spikes on their knees. The soti have shell-like parts covering their hands and torsos, as well as all of them having a mask made of the shell which they can't take off which would count the shell-covering as natural-armour. Over all looking impossible. Waruira herself is about 2.3 meters tall and of an unknown weight as of yet, her eyes being gray with a turquoise iris and teeth of the same color, her skin is (with her arms being an exception) a very dark gray with shell-like areas being a dark red, her arms being a slightly lighter red, and her mask is similar to a masquerade bird mask. Waruira appears to have broken the middle of the shell to create shoulder guards which can't be removed and elbow guards which actually are removable. The spike from her knees pierce the dark green Cargo trousers she is wearing for some unknown reason. Finally, there is a black mark on her waist that looks like a shield with the taurus symbol in the middle and a balloon on the top, it's unknown if other soti have this marking under their shell or if it's just Waruira, regardless, it has the ability to glow white, but this is rare and has only happened twice after it's discovery.

History: Waruira had a relatively normal Soti childhood: one parent, taught everything, primary focus is to learn how to be independent, really everything in a Soti's life starts when they are 17, when they are supposed to be wise enough to own their own house with the aid of another. Waruira's beginning house was similar to a shack, was found in some plains, had only one room and was made of dark coloured wood (the trees grow on Sia Malrunwa are unknown to human culture), though the main thing in that house was the desktop that Waruira had became attached to. Waruira wanted to be a coder in Soti culture, the commander of new technology was what she aimed to be. Through these lonely coding fits that she had, Waruira had started to get strange calls on her cell phone by someone called "Sasktor" who had lead her through some coding she couldn't fix, then encouraged her to hack and recode a machine far away from her house. It was a form of teleporter that was supposed to be used to get from Sia Malrunwa to some mythical place of enlightenment that was carved on the walls of many abandoned caves, the island was "Banpri Molmonsorera"... the problem was that after a creature escaped from Banpri Molmonsorera itself the machine was shut down. Waruira was told by Sasktor to code the machine back into function and to teleport to "Itmen Treskri" instead... Then, she was given directions to get to the machine... Waruira herself refuses to let anybody know about where she found the teleporter, nor who Sasktor turned out to be, and will only let slip a few things about her journey to the machine... but wherever "Itmen Treskri" was supposed to lead her had lead her here, this strange world where she is now.

Personality: Waruira tends to act more cold then she really is, she tries to act so mainly for fun but it's not convincing at all. Waruira can be rather silly and careless, but also curious of all that is not Soti culture as well as any technologic items, Soti made or not
Weakness: As mentioned before, Waruira broke right off the middle of her shell, while she did use some of it to make her elbow guards, it doesn't mean that the shellless part of the torso isn't one big "HIT ME" sign. With Sia Malrunwa being covered in dark colors and rather dim lighting, Waruira tends to seek darker areas of the human world to hide in, if she went to a theme park or somewhere as colorful, Waruira would be blinded and her sight would be useless.

Weapons/Abilities: If Waruira needs to fight, she will stick to her bare fists or her legs (for kicking and kneeing). Waruira does have limited pyrokinesis, but often sets fire to herself, so refuses to use it outside of practice... Unfortunatly, dispite being less than hostile, the Tattoo/mark glowing is when Waruira can become hostile. This occurs when Waruira is being "Taken over" and leads to her acting completely different, ignoring basic commands, unable to speak, and does things at her own will, she should not be provoked at this point in time.

Requested Class in Chatroom: Either Fist_Fighters or Beasts
Reply
:iconqueensigynofasgard:
QueenSigynofAsgard Featured By Owner 17 hours ago  New member Student General Artist
Character Name: Astra (Hailey Jean-Claud)
Age: 14
Species: Human
Gender: Female
Appearance: 5'0" She has red/brown hair, brown eyes, and wears glasses. She wears a U of M hoodie and jeans w/ Nikes. Her skin is tan and she has a dove tattoo on her right upper arm.
History: Hailey Jean-Claud was born into a happy family. She was home-schooled for a few years before she entered school. She was happy, until at 10 she fell into a coma. She had strange dreams about another life and a battle lost. Upon waking up, she told her father about the dreams, and thinking she was crazy, he locked her up in a mental ward. While pacing in her cell one day she noticed a dove tattoo on her arm. She discovered when she touched it, she could summon spells to her aid. She spent three years in the mental ward practicing her talents before running away in the middle of the night. She spent a year traveling, trying to find out what her dreams meant, and discovered she was the reincarnate of Princess Sigyn Amora of Astoria, a woman who gave her life 100 years ago in protecting Astoria and the other Nine realms from the Soul Demons. Realizing they were coming back, she set out to find the other reincarnations, hoping to save the world.
Personality: She is extremely shy, but once you get to know her, she is caring, listening and slightly bossy. She tries her best to be kind but has a short temper. She is rather laid back but is very passionate about what she loves.
Weaknesses: Dark magic, as she refuses to deal in the Dark Arts, and any sort of fire spells.
Weapons/Abilities: Light Magic, a ruby encrusted dagger, and a silver bow and arrows.
Other: Owns a skateboard and sells jewels she "found" for survival. Her Nikes are also imbued with a speed charm.
Requested Class in Chatroom: Spell caster
Reply
:iconjeffkillerfangirl:
JeffKillerFangirl Featured By Owner 19 hours ago  New member Hobbyist Digital Artist
Character Name:  Reese "Swordie" Juniper
Age: 16
Species: Human, Proxy ("Servant" to Slenderman)
Gender: Female
Appearance: Reese has always been awkwardly tall. She stands at 6'2", and most people think she's much older then she actually is. Her hair is snowy white and very long, but she always wears it in a ponytail, with her overgrown bangs covering her left eye. If you were to look at her left eye, however, it would be emerald green: although her right one is sapphire. She has light olive skin, and a black, crossed O hidden under her clothing, on her shoulder. This is the sign of slender's proxy.
History: She lived a normal life with her parents. friends, and sister for twelve years. During that childhood, she learned fencing, and was nearly a master, with her own, real sword to prove it.
  Anyways, at this time, she took on a dare to spend the night in the forest outside of her town. She was a brave kid, and was almost prepared for anything. Almost. The Slenderman took an interest in her work with her weapon, and bgegan to stalk her. It went on for another year and 1/2 before she finally confronted him, and soon became a proxy.
  She's been slowly adjusting to her new life ever since, but what her master, along wither her fellow proxies, don't know if that she sometimes plans an eventual escape to the life she once had.
Personality: ( Reese doesn't usually get into social situations, spending most of her time alone in the woods. When she does have to confront a stranger, she is quiet and icy. She rarely smiles, even when she's with her friends (the other proxies), but she sometimes loses control of her emotions.
  This leads to breakdown. When Reese's shield falls, she crumbles herself, spilling out anything: ranging from uncontrollable happiness to dark sorrow.
  Breakdowns are very rare, however, and most people soon forget they ever happened. And there is one other time when Reese smiles: when she finally kills her "prey".
Weakness: She cannot go up against any magic. It renders all her abilities useless, and reminds her of all the trauma from becoming a Proxy. Her teleportation goees and she forgets swordplay when she sees someone using magic against her, especially fire magic.
Weapons/Abilities: ( Reese uses a simple silver sword. The only special thing about it is the lapis lazuli gem on the handle, and a bit of dried blood on the tip of the blade. She can also teleport short distances, just enough to get her out of trouble, due to the SlenderSickness.
Other:
Requested Class in Chatroom: Sword_Wielders
Reply
:iconphoenixarytz:
PhoenixArytz Featured By Owner 23 hours ago  New member Hobbyist Filmographer
Character Name: Phoenix
Age: 15
Species: Human-Beast (A human that turns into a beast aka wolf)
Gender: Male
Appearance: 3'4. He has pitch-black hair and he always wears a red hoodie. He wears glasses and he has a weird looking scar on his arm looks like a "wolf" bite. But thats only in his "human" form. In beast/wolf form he is a fire beast, the thick fur is red and black and he has yellow glowing eyes. He can still talk normally in his beast form but he is much more menacing.
History: As a young boy, Phoenix was fearless and he was brave. At 3 years old, learned how to fight with his fists and everyone was scared of him. When he was 8 though, things changed, he was out camping with his parent, when suddenly, a odd looking wolf bite him and left a scar, he wasn't scared, its just it hurt alot. At 10, people kept asking "Where did you get that scar?" He always said, from a wolf. He learned how to fight again because his parents wanted him to attend karate. When he was 13 and in 9th grade, everything changed, everytime he touched his scar, he changed into a beast. He accidentally did it in class and explained. And at 15, he graduated college early, and left home.
Personality: He acts Nerdy around alot and I mean ALOT of people and he loves chicken wings, no literally he kisses chicken wings. He hates water, but not drinking water, water getting splashed on because well, you'll see.
Weakness: If he gets splashed by water, he weakens alot. Also if he gets hit with a weapon in his human form, he will react how a human form.
Weapons/Abilities: Bite and Flame Breath
Other: Is Awesome!
Reply
:iconphvntxms:
phvntxms Featured By Owner Edited 1 day ago  New member Student General Artist
Character Name: Vincent Mackavoy

Age: 22

Species: Human

Gender: Non-binary (doesn't fit the gender binary of male/female, but uses he/they pronouns)

Appearance: Vincent stands at 6'7", rather tall and lanky. He isn't really skinny or muscular, but he's a bit on the skinnier side of that spectrum. He has dark tanned skin with darker freckles beneath his eyes and across the bridge of his nose, which is straight but curved up just a bit at the end. His deep purple dyed hair isn't terribly long, but it reaches the base of his neck.
He has black body hair, which is thick on his arms, stomach and legs, but scarce on his chest. He also has a considerable amount of scraggly stubble along the 'chin-strap' area of his jaw.  His eyes are a hazel-ish colour, almost golden, but they used to be duller in his younger years. Vincent is never groomed and proper, but rather straddles the line between disheveled and kind of presentable.
When Vincent is messily dressed, he's messily dressed. He wears black near constantly with the occasional splash of colour on his socks or jacket. His most common 'messy' outfit is a pair of ripped, acid-washed jeans, shiny black Doc Martens, a black v-neck shirt, and his black parka-like jacket with light brown fur around the edges of the hood. When presentable, he wears dress shirts and slacks, but his favourite outfit is a lavender button-up shirt with a black bow tie, black slacks, and white and black oxford wingtip shoes. In this dressy state, his shirt is almost always untucked, remaining true to his 'disheveled' self.

History: Vincent grew up in New York City with his father in a cramped apartment. His father worked a demanding job in an office building of a publishing company, and his mother had passed away when he was around the age of 3 due to a heart attack, so he was lacking in a mother figure, but he got along just fine. His father was there for him for most of his life, but they were scarce on money and seemed to get the shorter end of the lower middle class stick. They got by with what they could, living paycheck to paycheck until Vincent began dabbling in black magic and other things people thought 'weren't real', or 'Pagan bullshit', as his father put it; in all truth, it was Necromancy, and Vincent knew this. He got the books from saving up birthday and Christmas money from relatives and following his friends to the metaphysical shop (his friends weren't interested in the books and religion around them as much as the girls that went in and out of there). His father found out what he was doing when he caught him in the shared backyard of the apartment, attempting to bring the neighbour's skeletal cat back to life after it had been dead for quite some time. His father, being a very religious man, told Vincent off and struck him for the first time in his seventeen years of living. He told him that as soon as his birthday came around, he'd be on the streets because he didn't want that ungodly stuff in or around his home. His father made him bury the cat and go upstairs, and he took all of his books on his practise and burned them in the fire pit outside.
Surely enough, when his eighteenth birthday rolled around, Vincent was told to pack his things. He wasn't thrown a birthday party, and his only gift was $300 and the ability to take whatever was in his room. He dragged the process out, wasting as much time as he could and having one last dinner in his home, even if he had to fix it himself in the microwave. He didn't tell his father goodbye, but when he exited the home and dragged himself across the porch, someone was waiting in the moonlight for him- the cat. Its bones were dull in the moonlight, but when it sensed the one who brought it back, it perked up and jumped down with all of the agility and grace it would possess if it still had its muscles. Empty eye sockets stared up at him, and all Vincent could do was scoop the cat up in his jacket. It purred, and in that moment, he knew that he had someone- something- to help him along this... Journey of growing up.
He had went all four years of high school and barely passed due to the stress put on him his senior year, but he still had friends and connections, so he managed to appear on his friend's doorstep across the neighbourhood and bum a place to stay. He had his own room, but he didn't allow his friend in there due to the presence of his ghastly feline friend. There he stayed for 2 years, gathering the money for his own apartment until his friend went into his room and saw the cat. He didn't understand that it was dead, and freaked out, kicking Vincent out for bringing weird shit into his home.
After a year of couch surfing and keeping the cat, named Necro, outside, he finally got himself a shabby house near a graveyard. He still doesn't have a hold on his powers to this day, and Necro is the only thing he's ever brought back to life despite his (read: ironic) surprisingly comfortable living situation.

Personality: Vinny is a laid back guy with a deep passion for animals. He has an issue with empathy regarding humans, and a new found sense of hatred for his mortality thanks to his discovery of his abilities. He prefers darker scenes to lighter ones-- his graveyard overlook home, Pagan/metaphysical stores, midnight visits to 24 hour diners and coffee shops, etc. He loves loud music and enjoys literature more than television- and he's still confused by his cell phone, like an old man. Necro keeps him happy and balanced out, but he feels an empty gap and refuses to do some things he used to do due to un-diagnosed depression. He's very worldly despite his secluded life and will attempt to understand newcomers with open arms and an open mind. He has a minor case of anxiety from his self-induced seclusion, and if he enjoyed someone, he would attempt to overcome his inability to talk and do his best to be 'normal'. If he hated someone, he would simply not use his powers against them, but give them a big punch to the face. Or whatever was closest to his fist. Anger is the only emotion that seems to overcome his anxiety. He fears death, mostly because he knows that if he doesn't do something and improve upon his powers, he'll die and be unable to do anything about it. He's scared of reincarnation into a shitty life, which seems like an irrational fear, but he shakes and sweats and tries not to get angry when he thinks about it. He feels like his life and immortality is in his own hands, but on that same note, he's afraid of what his powers would do given the chance to grow and expand. He's very timid in that sense.
He does have a hidden aspiration to become a people-person again, but that is overshadowed by his desire to help spirits move on to the other side. Living among gravestones and ghosts has made him able to hear the thoughts and desires of those stuck between life and death. He pities them and wants to open the doorway, but he doesn't quite know how yet. 

Weaknesses:
:bulletblack: Magic draining objects/spells, because his power is directly linked to his 'energy' as a human being.
:bulletblack: Malevolent spirits, because they're attracted to his powers and try to manipulate him. He's no stranger to a case of possession, but it was never significant enough to be life changing.
:bulletblack: Normal human weaknesses.

Abilities: Some magic use. He is oblivious to the magical world/ability enhancements around him besides Necro, but he does have a minor restoration ability. He hasn't attempted to use it since he brought his cat to life, though. He can also communicate with spirits, but he doesn't do it to a significant extent.

Weapons: None.


Requested Class in Chatroom: Non-Fighters
Reply
:iconrazyar:
Razyar Featured By Owner Edited 1 day ago  Student Digital Artist

Character Name: Zeke Malcolm Leigh

Age: 23

Species: Human (Mutant, specified below.)

Gender: Male

Appearance: Zeke's about 1.80m (5' 11“) tall and of lean build. He is neither particularly skinny nor muscular. He has light, slightly freckled skin, and a slim, well-proportioned face with a straight nose, dull green eyes and a thin mouth. He wears his reddish hair at the length of his chin. It's well groomed, and kept at a perpetual state of deliberate unruliness. (Which probably requires at least half an hour in the bathroom every morning.)

Zeke always tries hard to look like he isn't trying too hard when he dresses himself. He has a faible for what would commonly be called 'simple elegance' – shirts (Expensive ones, of course.), sweaters with shirts below them, waistcoats – you name it. Those usually go together with leather shoes and a normal, digital watch – at that point, Zeke prefers usefulness over decadency. The brands he wears are usual expensive enough to be obscure again.
History: ( From birth to current age. Please avoid cliched childhoods, unexplained powers, characters that are the only ones left of their race, slaughtering numerous/stronger enemies at a young age or with no training, ect. Also, even if they don't remember their past, they DO have one.)




History: Zeke was born to a young couple of university students. His ability had not manifested at that point, and for a long time, he lived a rather quiet life with his parents and a younger sister, born two years later.
He went through school like a breeze – a child prodigy, excelling in science (not so much in artistic subjects – arts and literature were, in Zeke's mind, useless subjects that hindered the progress of humanity) and particularly in chemistry. He decided early to use his intellect to help people – mostly because helping people brought benefits for himself.

At age sixteen, Zeke woke up one morning and discovered that he had turned a rather unhealthy green. And after telling his mother – through the closed door – that he had come down with a horrible cold, and after ruling out the possibility of a joke, soon found the source of his odd coloration: His blood. It had somehow changed overnight, turning into something... different.

After a few experiments he found that his blood reacted when mixed with other substances – it adapted, turning indistinguishable from it; both in color as in molecular makeup.

It did not take him too long (Exactly long enough as it was acceptable to hide in the covers with a cold so his mother wouldn't see that he was, well, green) to learn how to control the nature of the blood still withhin his body – even if „blood“ was not the right discription anymore. The only thing that run-off-the-mill human blood and the liquid pulsing through his veins still had in common was the base substance, the serum.

Zeke soon realised the potential of this newfound skill. He could produce anything – the cure for cancer, unlimited supply of medication -  ...except not.

After entering medical school and studying his skill for years, it occured to Zeke that it would not help him as a doctor in any way – he could not produce a miracle cure just by wishing for it. He still had to find the chemical composition himself. And that brings us to his current state of life: He has now been working a well-paid job in a hospital for a couple of months – but it already bores him to death. He wants to try and make something out of his ability – but at this point, he is not yet sure how. And selling drugs to patients, while certainly lucrative, is something that should better not be known publicly.


Personality: Zeke works for Zeke – and Zeke only. He would not go out of his way to actively harm anyone – but /not helping/ would definitely be a possibility if it interfered with his overall goals. He's self-centered, and helps only to help himself. Doesn't care too much about people, and usually doesn't get too hung up on emotional baggage - to him, either someone is useful, or they're not. He doesn't desire wealth, but reputation and, above all things, admiration – he wants to be way on the top, looking down at others and knowing that he's a better human being than them.

However, in his closed-mindedness he doesn't realise that it's exactly this kind of thinking that makes him worse.

Zeke's biggest virtue is his genius intellect. Ahead from the start, he was always on the spiral to success – maybe not stronger, but certainly cleverer than others. And that is exactly what harmed his character so much – he's ambitious, intelligent, and knows his way with people – and has been told these things a few times too often. He doesn't expect to fail at anytime, and has complete confidence in himself.

His Personality can thus be summed up as: Vain, egoistical, ambitious, and working for a good cause - but out of the wrong motives.

Is for some reason very fond of spanish daily soaps.



Abilities: (I decided to switch the categories around so they would make sense in context.)

Turning his blood at-will into any substance known (in detail) to him.

This works for his whole body or only partially, and doesn't require anything else.



He has memorized a list of things he can turn his blood into:



  • Any color. (Pure vanity. It's basically just normal blood with somehing similar to food dye.)

  • Water

  • Steel (Only for a very short period of time)

  • Basic medication (From his time as a doctor. Coughing syrup, fever medicine, that kind of thing.)

  • Very, very weak poisons. (A mild acid and another, numbing one.)

  • Pure Acid. (Tried it out once. Remembers the formula. Very, very dangerous to himself.)

  • Growth Hormones. (The only way to escape his mother's rather short genes. Used it to grow taller than he normally should have.)

  • Estrogen. (It was just an experiment to see if he could. He swears.)

  • Cocaine. (He doesn't want to talk about that one. Absolutely not - though he would probably want to specify that it is not for personal use. It just... sells well.)





Weapons: Carries a self-engineered device that functions like a blood pump. Strapped to his right forearm – basically like a bypass, or an external vein – the blood flows through it so the circle is not interrupted, but it can be removed at will to be used. His favourite method of producing large quantities of a substance is to turn his blood into the transformable substance (As in: The base substance, able to adapt into everything else.) so the tube is filled with it, then remove the tube and let one single drop of what he wants to replicate fall into the tube – it will immediately adapt, producing a larger amount.

Weaknesses: He has to know the exact make-up of the substance, studying it for a few hours – mostly so he doesn't harm himself. His body can work with pretty much anything, except for:

  • Solids (It is still possible for him to turn, say, his arm's blood into solid steel for a /tiny/ fraction of time, not more than two or three seconds, to ward off a blow. Any longer would block his veins for too long and harm his inner organs.)

  • Strongly harmful substances (Poison etc.)

  • Due to the fact that his blood is adaptable, it can also be manipulated from the outside - should a foreign, harmful substance somehow enter his bloodstream, the blood would adapt immediately, injuring him.

  • Failure. Due to incredibly high expectations, it's pretty hard on him when he does fall on his ass once in a blue moon.


Requested Class in Chatroom: Non_Fighters




Reply
:iconflower-gardenbeauty:
Flower-GardenBeauty Featured By Owner 1 day ago  New member  General Artist
Name: Mandy Brooks

Age: 17

Species: Human.

Gender: Female

Appearance: 5 foot 3 inches, she is short. She has pale skin. She is skinny, she weighs about 92 pounds. She has long golden hair. With light brown eyes. She wears a purple T-shirt, with tight black pants, it lets her move freely.

History: She was born to a very poor family, they lived in a small town, her mother soon died when she was age 3. At age 4 she was given to a orphanage. The Orphanage was not a kind place. She hated it there, she felt like a prisoner. At age 10 she ran away taking, her friend, who was like a brother to her, his name was, Justin. He was special, like the different special. She kept both of them, alive, for a year.  At age 13, Justin got sick, she couldn't get any medicine for him. She watched her friend suffer, until he died, a few days later. She was so upset, she loved him. She blamed herself for his death. At age 15, she found a Inn, she explained that she didn't have anywhere to live. They must of felt sorry for her, because they let her stay. At age 16, the friendly man that owned the Inn, thought her how to hunt, using a bow and arrow. One day she came across crystals, witch made the owner very happy. The owner made her a sword out of the crystal.   She thanked the owner and his wife for letting   her stay. And she left. At, age 17 she travels around seeing new things, and makes friends, and enemies along the way.


Personality: She believes she is a kind, gentle, mild, type of person. 

Weakness : Is not very good with the sword. She does not have physical strength. Her emotions are fragile.  

Weapons : A sword made of crystal, given to her by a owner of a Inn.
Reply
:iconelviraslasher:
ElviraSlasher Featured By Owner 1 day ago  New member
Name: Elvira Slasher
Age: 18 (thats the character's age not mine btw)
Species: Creepy pasta fancharacter
Gender: Female
Appearance: Long, bright red hair. Grey sweatshirt with a red tank-top underneath. Black shorts. Black flats.
History: Elvira was born with red eyes. Her parents were concerned at first but when Elvira's first day of school came to be, the kids thought it was awesome. She grew up with everyone admiring her. She had a boyfriend from the start. She met him when he was playing tag with his friends at recess. She asked if she could play and they all agreed. Her boyfriend's name was Andrew. She surprised the boys and they also had a small respect for her, not only for her eyes, but her fast running skills. They dated throughout her life. They loved each other a lot. Then came her 18th birthday. Andrew asked Elvira to marry him. she said yes. the wedding day came and right before Andrew had kissed her, her eyes glowed and she ran away never to be seen again.
Personality: Smart, brave, outgoing, daring, dont anger her, she has a dark side.
Weakness: Pain to the back of her neck- her weak spot. any physical activity in that spot could hurt her badly or even kill her.
Weapons/Abilities: Knife, it glows red. eyes glow to her mood- blue=sad purple=embarrassed red=embarrassed love white=love black=angry normal=normal.
Other: has a crush on Jeff the killer's brother, Homicidal Liu.
Reply
:iconpokemon-ideas:
pokemon-ideas Featured By Owner 2 days ago  Hobbyist General Artist
Character Name: Tristetheren The II (Trist)
Age: 18.

Species: Drow. (Dark Elf) 


Gender: Male. 


Appearance: 6'0, semi-slim and muscular body. He wears a really long coat-ish thing around his body, under it is his skinny jeans and slim combat boots, all usually hidden under is coat. He has obsidian colored skin, partially spiked up and partially teardrop style silver hair and lilac colored eyes. He carries a staff behind his back and floating right beside him is the symbol he uses to fight as a Cleric.  

Here's a picture: pokemon-ideas.deviantart.com/a…

History: 

Tristetheren was born in a place where most Drow tend to live, but was taken towards war when his father was called upon. Instead of taking him completely to the war his father abandoned him up in the surface, where Clerics found him. His Father's intent was that he would learn different things and have his own special adventures and different abilities which he could expand on, he also didn't want Trist living in the place they lived in before the war. 

Throughout his childhood Trist was raised in a foster home and excelled in learning what being a Devoted Cleric was. At 10 years old he was one of the best healers in his class and earned the title of being a trusty healer. This was all easy for Trist because of the advantages of being a Drow. When he became 14 he learned how to use his Cleric abilities to be aggressive towards his enemy, and finishing his teachings at the end of the year. He thought at this point that this was all he needed to know to exceed in life.  

At 15 years old Tristetheren was allowed to leave his foster home, therefore at this point, he prepared to go on an adventure to seek some sort of enlightenment, and meaning to life. At 16 he took up the staff, under the training of a homeless person in a city called Zordrin. His name was Azaltar, the man was homeless because he was originally planning to be a wizard but abandoned his training and took up the staff, Azaltar still had his "Magic Staff" which he only knew to use as a long range melee weapon(staff)but knew a few wizard tricks here and there. At 17 Azaltar told him there was no more he could teach Trist, he taught him everything he knew about the staff and a few wizard tricks. When they were close to parting Azaltar gave Trist a Karambit, a small curved knife and a book on hunting. They gave each other their goodbyes, Trist made his way out of Zordrin. (Zordrin is made up) 

At 18 Tristetheren still wanders from place to place, looking for some kind of meaning to his life. 

Personality: 
He can be nice, and intimidating most of the time, but usually cold. He always likes to be excluded from events like parties or group hunts and usually demands a lot of space for his well being. He will accept to be close if he has to. He can try to be the comedian when surrounded by people only to set aside an awkward silence. He understands the value of alliances and enjoys congenial companionship, but he regards any such arrangements as temporary. He usually expects the worst and is always last to be surprised at a betrayal.

Weakness: 
He can't use many of his abilities super quickly and will eventually be drained if using his Cleric powers more then he should, is vulnerable in this state.

Weapons/Abilities: 

His Symbol floats beside him, he was taught by "Azaltar" how to make it float and follow him with the very little training Azaltar had as a wizard before. His staff, metal substance, it stays right behind his back. A Karambit also given to him by Azaltar, is a small curved knife usually used for close quarter combat and hunting. Symbol abilities, when not using staff are "Lance of Faith" A spear of golden light, use to sear opponents. "Astral Seal" Using this on an opponent helps Trist or anyone on his team because it encases the enemy into an Astral seal: Which means you will regain health as you strike them.  "Healing Word" Heals team members. "Sun Burst" Is a blast of radiant light that burns enemies around Trist, can be used to heal team members along with "Healing Word". And "Astral Shield" Creates a bodily shield that reduces damage.
 

Other: Cantine, small and slim backpack under his coat. 

Requested Class in Chatroom: Multi_Weapon_Users. 
Reply
:iconflower-gardenbeauty:
Flower-GardenBeauty Featured By Owner 2 days ago  New member  General Artist
Name: Mandy Brooks

Age: 17

Species: Human.

Gender: Female

Appearance: 5 foot 3 inch, skinny, long golden hair, brown eyes. Wears a purple T-shirt, with tight black pants.

History: Too long.

Personality: Find out.

Weakness : Is not very good with the sword.

Weapons : A sword made of crystal.

Other: Ask!
Reply
:iconpokemon-ideas:
pokemon-ideas Featured By Owner Edited 3 days ago  Hobbyist General Artist
Character Name: Tristetheren The II (Trist)
Age: 18.

Species: Drow. (Dark Elf) 


Gender: Male. 


Appearance: 6'0, semi-slim and muscular body. He wears a really long coat-ish thing around his body, under it is his skinny jeans and slim combat boots, all usually hidden under is coat. He has obsidian colored skin, partially spiked up and partially teardrop style silver hair and lilac colored eyes. He carries a staff behind his back and floating right beside him is the symbol he uses to fight as a Cleric.  

Here's a picture: pokemon-ideas.deviantart.com/a…

History: 

Tristetheren was born in a place where most Drow tend to live, but was taken towards war when his father was called upon. Instead of taking him completely to the war his father abandoned him up in the surface, where Clerics found him, the helpless child. His Father's intent was that he would learn different things and have his own special adventures and different abilities which he could expand on, he also didn't want Trist to live in the place they lived in before the war. 

Throughout his childhood Trist was raised in a foster home and excelled in learning what being a Devoted Cleric was. At 10 years old he was one of the best healers in his class and earned the title of being a trusty healer. This was all easy for Trist because of the advantages of being a Drow. When he became 14 he learned how to use his Cleric abilities to be aggressive towards his enemy, and finishing his teachings at the end of the year. He thought at this point that this was all he needed to know to survive. 

At 15 years old Tristetheren ran away from his foster home in hope he would be able to find meaning in his life as a tramp, wandering the cities. At 16 he took up the Staff, under the training of a homeless person in a city called Zordrin. His name was Azaltar, the man was homeless because he was originally planning to be a wizard but abandoned his training and took up the staff, Azaltar still had his "Magic Staff" which he only knew to use as a long range melee weapon(staff)but knew a few wizard tricks here and there. At 17 Azaltar told him there was no more he could teach Trist, he taught him everything he knew about the staff and a few wizard tricks. When they were close to parting Azaltar gave Trist a Karambit, a small curved knife and a book on hunting. They gave each other their goodbyes, Trist made his way out of Zordrin. (Zordrin is made up) 

At 18 Tristetheren still wanders from place to place, looking for some kind of meaning to his life. 

Personality: 
He can be nice, and intimidating most of the time. He always likes to be excluded from events like parties or group hunts and usually demands a lot of space for his well being. He will accept to be close if he has to. He can try to be the comedian when surrounded by people only to set aside an awkward silence. He understands the value of alliances and enjoys congenial companionship, but he regards any such arrangements as temporary. He usually expects the worst and is always last to be surprised at a betrayal.

Weakness: 
He can't use many of his abilities super quickly and will eventually be drained if using his Cleric powers more then he should, is vulnerable in this state.

Weapons/Abilities:

His Symbol, it floats beside him because he was taught by "Azaltar" how to make it float and follow him. His staff, metal substance, it stays right behind his back. A Karambit, smalled curved knife usually used for close quarter combat and hunting. Symbol abilities, when not using staff are "Lance of Faith" A spear of golden light, use to sear opponents. "Astral Seal" Using this on an opponent helps Trist or anyone on his team because it encases the enemy into an Astral seal: Which means you will regain health as you strike them.  "Healing Word" Heals team members. "Sun Burst" Is blast of radiant light that burns enemies around Trist, can be used to heal team members along with "Healing Word". And "Astral Shield" Creates a bodily shield that reduces damage.
 

Other: Cantine, small and slim backpack under his coat. 

Requested Class in Chatroom: Multi_Weapon_Users. 
Reply
:iconrobertoadder8:
robertoadder8 Featured By Owner 4 days ago  Hobbyist General Artist
Character Name: Oscar hanves
Age: 25
Species: human
Gender: male
Appearance: Oscar is a 25 year old, physically fit male with blonde lean, short hair, his face is clean shaven and has brown eye, he is normally seen wearing a brown jacket with arm patches and a blue shirt, as well as black jeans and brown boots, he stands roughly 5 foot 5, the usual clothing he wears on missions includes a small holster on his right ankle to hold his standard issue combat knife, a back holster connected at the front and holds his N3 shotgun and an equipment belt with 7 compartments, holding either ammo clips, items, travel medicine vacine, lockpics, radio and smoke grenade.

History:
Oscar hanves, for a long time , had always beeen a pretty regular guy, average childhood, normal enough high school years and joined the force in his local town straight after graduation, staying on the beat for two years...until that day.

oscar hanves is currently an investigator dealing with unusual cases and takes on missions not suited to other specialists, after he was injured in a strange accident after uncovering a secret organisation making its base in his hometown of samdown, who escaped after leaving him left for dead, he was found by operatives of the S.U.A.B, the secret unusual activity branch, a different system of the government set up to investigate stranger and even unbelievable consequences. after oscar had time to recover, he was relayed the information and decided to track down the organisation, given new equipment and do whatever he can to learn more about the stranger, mysterious and disturbing aspects of the hidden world.

as a former police officer, oscar hadn't seen anything more unusual then what was on a horror movie or in  a video game, but after stumbling upon the base of the evil organisation, he witnessed strange and horrible thinks thought unbelievable, a secret lab creating genetic mutations, odd machinery sending signals into space and even an underground catacomb where he had to escape…from the living dead. 
soon after his ordeal he was sent on all sorts of missions, making sure to report back (if he made it) to the main S.U.A.B base in california, because of the odd nature of the tasks he always goes alone unless special circumstances require. travel, intel and certain supplies provided by S.U.A.B he sets off to take on the most horrifying, intense work that comes at him…and he does his best to just get out alive.

Personality: oscar is a very general kind of guy, his straight faced attitude and ingenuitive thinking are what got him this far as an officer and an operative, though usually hele asses the situation, he trys to think fast when faced with something happening suddenly.
not easily riled, he is still human, and can show fear at certain times, luckily no one is around, then again in the times he's shown it he has had good reason. he is also serious but takes time to relax, which is surprising considering his work, and is dedicated to solving a case and helping

Weakness: while he is well trained as both a cop and operative, he does possess a notable weakness, mostly his intolerance to insect bites which he's discovered, only a certain vaccine he keeps on hand has any effect.
Weapons/Abilities: during his years on the force he learned much about crime analysis, deduction, weapons handling and knows bot shelf defence and a certain amount of martial arts, while he was an officer he managed to pick up a few tips on lock picking which has saved his life more times then he can count, but also nearly gotten him killed since not all doors can be picked open. he is a sharp shot as displayed by his signature weapon the S&W M30, only slightly more detailed then the previous models but still he uses it well. while not an tech master he does know how to tune radio frequencies and handle most vehicles, planes however are an execption, not that he doesnt know how but he just cant stand trying to fly a plane under pressure, which also surprising happens often. 

weapons:

S&W M30 magnum: a more recent version of the M29, this magnum holds up 8 bullets in a chamber, his signature weapon, he wields it with sharpshooting precision, especially for difficult shots.

N3 shotgun: a variant of the M3, the barrel is a little bigger but reaches a slightly farther distance even as a short range weapon, dealing out a wide radius of 5 calibre shells, though it takes about 5.00 to reload, its been modified with a scope, detachable, for certain shots and also use on other weapons.

combat knife: while oscar sees this as more of a tool then a weapon, it comes in handy for close combat, able to break fragile containers and carve, he prefers not to use it unless he has to, not prone to bladed weapons.

he is capable of using most other weapons ranging to sniper rifles, machine guns and the occasional rocket launcher. But only if the situation demands it

Other: equipment:

utility pack belt: an assortment of pockets and packs with different items for situations, including a medicine vaccine, ammo clips, radio holster and even a smoke grenade, most others are just pockets for general or key items he finds.

lock pick: his standard lock pick, mostly used to unlock doors or containers, however this can prove tricky in situations like an abandoned building with several doors with broken locks.

telecomunicator: a handheld radio/display monitor, equipped with a radio transmitter so S.U.A.B intel can relay information, there is a tracking chip that they can track so he is not totally lost, so they display a map on the monitor with radar capabilities, but due to unexpected turns on some missions this doesn't always work. 

travel medicine vaccine: a small injector that utilises the use of oscar using local herbs or medicine ground up and placed into the tube injected restoring vitality and health, at least just enough to get by depending on the injury or harm.

Requested Class in Chatroom: , Multi_Weapon_Users

Picture: robertoadder8.deviantart.com/a…
Reply
:iconrobertoadder8:
robertoadder8 Featured By Owner 1 day ago  Hobbyist General Artist
Character Name: Oscar hanves
Age: 25
Species: human
Gender: male

Appearance: Oscar is a 25 year old, physically fit male with blonde lean, short hair, his face is clean shaven and has brown eye. He is normally seen wearing a brown jacket with arm patches and a blue shirt, as well as black jeans and brown boots. He stands roughly 5 foot 5, the usual clothing he wears on missions includes a small holster on his right ankle to hold his standard issue combat knife, a back holster connected at the front and holds his N3 shotgun and an equipment belt with 7 compartments, holding either ammo clips, items, travel medicine vacine, lockpics, radio and smoke grenade.

History:
Oscar hanves, for a long time , had always beeen a pretty regular guy. Average childhood, normal enough high school years and joined the force in his local town straight after graduation, staying on the beat for two years...until that day.

Oscar hanves is currently an investigator dealing with unusual cases and takes on missions not suited to other specialists, after he was injured in a strange accident after uncovering a secret organisation making its base in his hometown of samdown, who escaped after leaving him left for dead, he was found by operatives of the S.U.A.B, the secret unusual activity branch, a different system of the government set up to investigate stranger and even unbelievable consequences. After oscar had time to recover, he was relayed the information and decided to track down the organisation. Given new equipment and do whatever he can to learn more about the stranger, mysterious and disturbing aspects of the hidden world.

As a former police officer, oscar hadn't seen anything more unusual then what was on a horror movie or in a video game but after stumbling upon the base of the evil organisation, he witnessed strange and horrible thinks thought unbelievable, a secret lab creating genetic mutations, odd machinery sending signals into space and even an underground catacomb where he had to escape…from the living dead.
soon after his ordeal he was sent on all sorts of missions, making sure to report back (if he made it) to the main S.U.A.B base in california, because of the odd nature of the tasks he always goes alone unless special circumstances require. travel, intel and certain supplies provided by S.U.A.B he sets off to take on the most horrifying, intense work that comes at him…and he does his best to just get out alive.

Personality: Oscar is a very general kind of guy, his straight faced attitude and ingenuitive thinking are what got him this far as an officer and an operative, though usually hele asses the situation, he trys to think fast when faced with something happening suddenly.
not easily riled, he is still human, and can show fear at certain times, luckily no one is around, then again in the times he's shown it he has had good reason. he is also serious but takes time to relax, which is surprising considering his work, and is dedicated to solving a case and helping

Weakness: While he is well trained as both a cop and operative, he does possess a notable weakness, mostly his intolerance to insect bites which he's discovered, only a certain vaccine he keeps on hand has any effect.

Weapons/Abilities: During his years on the force he learned much about crime analysis, deduction, weapons handling and knows a bit of self defence and a certain amount of martial arts, while he was an officer he managed to pick up a few tips on lock picking which has saved his life more times than he can count, but also nearly gotten him killed since not all doors can be picked open. He is a sharp shot as displayed by his signature weapon the S&W M30, only slightly more detailed than the previous models but still he uses it well. While not an tech master he does know how to tune radio frequencies and handle most vehicles, planes however are an exception, not that he doesn’t know how but he just can’t stand trying to fly a plane under pressure, which also surprising happens often.

Weapons:

S&W M30 magnum: A more recent version of the M29, this magnum holds up 8 bullets in a chamber, his signature weapon, he wields it with sharpshooting precision, especially for difficult shots.

N3 shotgun: A variant of the M3, the barrel is a little bigger but reaches a slightly farther distance even as a short range weapon, dealing out a wide radius of 5 calibre shells, though it takes about 5.00 to reload, its been modified with a scope, detachable, for certain shots and also use on other weapons.

Combat knife: While oscar sees this as more of a tool than a weapon, it comes in handy for close combat, able to break fragile containers and carve, he prefers not to use it unless he has to, not prone to bladed weapons.

He is capable of using most other weapons ranging to sniper rifles, machine guns and the occasional rocket launcher. But only if the situation demands it

Other: equipment:

Utility pack belt: an assortment of pockets and packs with different items for situations, including a medicine vaccine, ammo clips, radio holster and even a smoke grenade, most others are just pockets for general or key items he finds.

Lock pick: his standard lock pick, mostly used to unlock doors or containers, however this can prove tricky in situations like an abandoned building with several doors with broken locks.

Telecomunicator: a handheld radio/display monitor, equipped with a radio transmitter so S.U.A.B intel can relay information, there is a tracking chip that they can track so he is not totally lost, so they display a map on the monitor with radar capabilities, but due to unexpected turns on some missions this doesn't always WORK.

Travel medicine vaccine: a small injector that utilises the use of oscar using local HERBS or medicine ground up and placed into the tube injected restoring vitality and health, at least just enough to get by depending on the injury or harm.

Requested Class in Chatroom: , Multi_Weapon_Users

Picture: robertoadder8.deviantart.com/a…
Reply
:iconrobertoadder8:
robertoadder8 Featured By Owner 1 day ago  Hobbyist General Artist
character Name: Oscar hanves
Age: 25
Species: human
Gender: male

Appearance: Oscar is a 25 year old, physically fit male with blonde lean, short hair, his face is clean shaven and has brown eye. He is normally seen wearing a brown jacket with arm patches and a blue shirt, as well as black jeans and brown boots. He stands roughly 5 foot 5, the usual clothing he wears on missions includes a small holster on his right ankle to hold his standard issue combat knife, a back holster connected at the front and holds his N3 shotgun and an equipment belt with 7 compartments, holding either ammo clips, items, travel medicine vacine, lockpics, radio and smoke grenade.

History:
Oscar hanves, for a long time , had always beeen a pretty regular guy. Average childhood, normal enough high school years and joined the force in his local town straight after graduation, staying on the beat for two years...until that day.

Oscar hanves is currently an investigator dealing with unusual cases and takes on missions not suited to other specialists, after he was injured in a strange accident after uncovering a secret organisation making its base in his hometown of samdown, who escaped after leaving him left for dead, he was found by operatives of the S.U.A.B, the secret unusual activity branch, a different system of the government set up to investigate stranger and even unbelievable consequences. After oscar had time to recover, he was relayed the information and decided to track down the organisation. Given new equipment and do whatever he can to learn more about the stranger, mysterious and disturbing aspects of the hidden world.

As a former police officer, oscar hadn't seen anything more unusual then what was on a horror movie or in a video game but after stumbling upon the base of the evil organisation, he witnessed strange and horrible thinks thought unbelievable, a secret lab creating genetic mutations, odd machinery sending signals into space and even an underground catacomb where he had to escape…from the living dead.
soon after his ordeal he was sent on all sorts of missions, making sure to report back (if he made it) to the main S.U.A.B base in california, because of the odd nature of the tasks he always goes alone unless special circumstances require. travel, intel and certain supplies provided by S.U.A.B he sets off to take on the most horrifying, intense work that comes at him…and he does his best to just get out alive.

Personality: Oscar is a very general kind of guy, his straight faced attitude and ingenuitive thinking are what got him this far as an officer and an operative, though usually hele asses the situation, he trys to think fast when faced with something happening suddenly.
not easily riled, he is still human, and can show fear at certain times, luckily no one is around, then again in the times he's shown it he has had good reason. he is also serious but takes time to relax, which is surprising considering his work, and is dedicated to solving a case and helping

Weakness: While he is well trained as both a cop and operative, he does possess a notable weakness, mostly his intolerance to insect bites which he's discovered, only a certain vaccine he keeps on hand has any effect.

Weapons/Abilities: During his years on the force he learned much about crime analysis, deduction, weapons handling and knows a bit of self defence and a certain amount of martial arts, while he was an officer he managed to pick up a few tips on lock picking which has saved his life more times than he can count, but also nearly gotten him killed since not all doors can be picked open. He is a sharp shot as displayed by his signature weapon the S&W M30, only slightly more detailed than the previous models but still he uses it well. While not an tech master he does know how to tune radio frequencies and handle most vehicles, planes however are an exception, not that he doesn’t know how but he just can’t stand trying to fly a plane under pressure, which also surprising happens often.

Weapons:

S&W M30 magnum: A more recent version of the M29, this magnum holds up 8 bullets in a chamber, his signature weapon, he wields it with sharpshooting precision, especially for difficult shots.

N3 shotgun: A variant of the M3, the barrel is a little bigger but reaches a slightly farther distance even as a short range weapon, dealing out a wide radius of 5 calibre shells, though it takes about 5.00 to reload, its been modified with a scope, detachable, for certain shots and also use on other weapons.

Combat knife: While oscar sees this as more of a tool than a weapon, it comes in handy for close combat, able to break fragile containers and carve, he prefers not to use it unless he has to, not prone to bladed weapons.

He is capable of using most other weapons ranging to sniper rifles, machine guns and the occasional rocket launcher. But only if the situation demands it

Other: equipment:

Utility pack belt: an assortment of pockets and packs with different items for situations, including a medicine vaccine, ammo clips, radio holster and even a smoke grenade, most others are just pockets for general or key items he finds.

Lock pick: his standard lock pick, mostly used to unlock doors or containers, however this can prove tricky in situations like an abandoned building with several doors with broken locks.

Telecomunicator: a handheld radio/display monitor, equipped with a radio transmitter so S.U.A.B intel can relay information, there is a tracking chip that they can track so he is not totally lost, so they display a map on the monitor with radar capabilities, but due to unexpected turns on some missions this doesn't always WORK.

Travel medicine vaccine: a small injector that utilises the use of oscar using local HERBS or medicine ground up and placed into the tube injected restoring vitality and health, at least just enough to get by depending on the injury or harm.

Requested Class in Chatroom: , Multi_Weapon_Users

Picture: robertoadder8.deviantart.com/a…
Reply
:iconkyolover65:
kyolover65 Featured By Owner 6 days ago  Student Traditional Artist

Character Name: Allennia Kaeka

Age: She is 19 years old in appearance to a human but in all reality she is 380 years old. An elf ages 20 times slower than a normal human. She is still young compared to the elders though, but gaining wisdom as the days sun sinks and the moons light raises.

Species: Allennia is from the moon faction, an ancestral cabal of high elf priests and clerics. Few of her specific species choose to join the imperial commands of the royal kingdom, due to the disrespectful ways of mundanes. But she chose to diversify herself in the other religions of the kingdom and enlighten oneself with vast knowledge. She herself knows she can not excel as a cleric so she chose to study and become a warrior mage. She serves under the moon god Selûne.

Gender: Female

Appearance: Silver, straight hair clumsily hangs over a furrowed, lively face. Lidded silver eyes, set sunken within their sockets, watch discreetly over the places she travels. Smooth skin seductively compliments her eyes and mouth.Shes a true genius amongst elves. She stands elegantly among others, despite her athletic frame. There's something wonderful about her, perhaps it's her sense of justice or perhaps it's simply her odd companions. But nonetheless, people tend to lie about knowing her to brag, while wanting to fight along her side in battle.

History: She's dauntless, malicious and mysterious. But there's more than meets the eye, not surprising for somebody with her ugly past. She was born and grew up in a great family in a developed port, she lived out of trouble until she was about 120 years old, but at that point life changed. She lost her family and they were split up after a government takeover and was left alone and forgotten. With a childhood friend she had to survive in a pitiless world. But with her persistence and diligence, she managed to escape hell and go beyond expectations. This has turned her into the woman she is today.While still constantly on the move, she now works as a mercenary for the king. She is a Second Lieutenant in the Imperial Army at a young age due to her exceeding knowledge. By doing so, she hopes to learn more about the past and finally find the tranquility she has never had.

Personality:(I need help with this potion but can I add it at a later time?)

Weakness: A problem trusting people she mainly sticks to herself and niagara,

Companions: Niagara, a white bengal tiger with sea-foam green eyes that carried the kindest gaze. While Allennia was abandoned and drawn east she found a friendship in a unlikely place. In the alps, just north of the royal kingdom and southeast of her hometown, she meant a tigress who would bear a cub. Young caring and nurturing, allennia proved herself valuable to the mother and took care of both her and her cub. This formed an endless friendship, with great loyalty and understanding. When she ventured to the kingdom they feared the tiger for its simple nature but through lots of convincing Allennia and the tiger were allowed to stay. Allennia trained with the help of her companion and each grew by the years.

Weapons/Abilities: A bladesinger of the 13th level. A Bladesinger is proficient with all simple and martial light or one-handed weapons, with light armor, but not with shields. A Bladesinger can cast spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a Bladesinger wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure, if the spell in question has a somatic component (most do). A multiclass Bladesinger still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Other: She loves to sing.

Requested Class in Chatroom: Battle_Mages
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:iconmetar:
Metar Featured By Owner Mar 22, 2015
Holy shit are people still making characters here
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:iconmetar:
Metar Featured By Owner Mar 22, 2015
whoops I'm drunk and this is not the journal entry I thought it was
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:iconzezzy2002:
ZeZZy2002 Featured By Owner Edited Mar 20, 2015
Character Name: Madison

Age: 18

Species: human

Gender: female

Appearance: She has long blond-ish brown hair, emerald green eyes, and light tan skin. She is 5"8 and has a medium build.

History: She grew up in a tight knit family with two parents, one older sister, one older brother, and two younger sisters.

Personality:She tends to take things a bit too far. She is bubbly and somewhat random but a nice person in general. Spastic is one word to describe her and people are always telling her to act her age. But she is also a very loyal friend and will stick with you even after everyone else is long gone.

Weakness: She's lacking in the physical strength department and is painfully shy around strangers. She is very easy to scare and has a fear of heights.

Weapons/Abilities: A silver katana. She's taken lesson since she was a kid and can now behead someone in one foul sweep. (Not that she would.)

Requested Class in Chatroom: Sword_Wielders
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:icondetailedshadows:
DetailedShadows Featured By Owner Mar 19, 2015  New member
Character Name: Issac Winston Bishop Nolan Langley
Age: Actual age: Unknown. Appearance: 25
Species: Fallen angel
Gender:Male
Appearance: Issac stands at six foot five. His hair is black as night and his eyes as golden as the summer sun. He wears modern clothes, usually plain t-shirts and jeans. When his wings are revealed they span out to about fifteen foot long from tip to tip, the color itself is black as bitch with feathers red as blood mixed in. When his wings are hidden tribal tattoos cover both his chest and back, the tattoos match the color of his wings. 

History: 

Before the fall: Long ago had the father of the angels, the father of all beings, decided that angels should posses the ability to make children of their own. However even then angels having children was rare. However there was one angel in specific who had two sons, the only angel to ever bare more than one child, Fathioum. Sofiel and he had two bouncing baby boys,Remiel and Rhamiel. After Fathioum fell their grandfather gave them a choice, stay in grace or fall with their father. They chose to stay knowing that they would be watched at every turn. Everyone expected them to follow in their fathers footsteps. It's funny how the apple never really does fall far from the tree. Remiel was the first to fall. His crime you ask? Falling in love with a human girl. Well not that exactly but that was the ultimate cause. When the girl was killed by her husband due to her adulterous acts, Remiel followed the husbands actions by killing him. And so the first of Fathioum's sons fell. Rhamiel, now being the last of his bloodline in heaven, tried his hardest to prove his aunts and uncles wrong. He did everything he could to live up to the angel persona. Until he watched war for the first time. He saw thousand of woman and children being raped and murdered. He couldn't sit back and watch idly, so he didn't. Soon he woke up with no knowledge of his past and blood covering most of his body. And so the last of Fathioum's two sons fell from grace.


After the fall:Issac woke up in the middle of no where in a village in what is now known as Louisiana. A woman named Sanja Langleya helped him to learn the ways of the world and how to control his newly-found powers. She was a fallen angel as well, a follower of Lucifer himself before the fall. She knew of his past but would never reveal it to him until, "
íc béon on míndéaþbedd." In today's tongue it means When I am on my deathbed. She would just say. "You did some bad things Rhamiel that is why you never again will be able to kill." Rhamiel the only thing he knew of his past. His angelic name. His past wrapped up into seven letters. It infuriated him more than anything else in the world of man. The fallen angel spent nearly fifty years with Sanja learning control. Even then he still had trouble controlling his telepathy, any time he went into the local market hundreds of thoughts would bombard him at once, it took him hundreds of years to get full control over that specific ability. I will not bore you with the many trials he has faced through-out his years on earth. Simply because they are so many. He fought for his country the best he could with his inability to kill, became a doctor, a lawyer, worked on wall street, handed out food during the depression, fought vampires and werewolves, trifled with demons. The list goes on but unfortunatly so does time and with it the memories fade of the amazing things Issac Winston Bishop Nolan Langley has done. The sacrifices he has made for human kind. 

However always in the back of his mind is the question, "What did I do?". Still he lives on and fights to get back to his rightful place in heaven. To make up for his past sins. To see his father and his brothers and sisters once again. To return home.


Personality: 
Issac has always been a withdrawn person, he rarely makes friends due to the fact he knows eventually he will watch them die as he has so many times before. Deep down he is a kind person, although he fights hard to hide this. When he gets angry you can expect to hear about it on the news. As he does not have control over his powers when he is upset. Issac is always in a state of self-turmoil between his anger issues and his need to help others.

Weakness:
 His anger issues cloud his sense of right and wrong at times as well as his control over his powers. Since Issac fell he is no longer able to kill, when he tried a searing pain envelopes his body leaving him utterly useless. Using his powers to great lengths leave him drained and basically human. The weaker he is the more human he becomes. While in this human like state he is able to be mortally wounded.

Weapons/Abilities: 
Weapons:

A fairly small, narrow, barbed blade made of glass is held by a grip wrapped in low-cost, light brown wolf leather. A fine, sharp point makes this weapon ideal to pierce your enemies and turn them into a sieve. The blade has a large, twisted cross-guard, creating the ideal weight balance to allow for smooth and accurate swings with this blade. The cross-guard has a basic coil on each side, which is common on many weapons. A massive pommel is decorated with common gems, commonness for a commonly made weapon. The blade itself is engraved. Several words of power have been artistically etched into the blade, with the exception of the small scratches from battle, which are perhaps the best marks for a weapon.


This weapon is a new release, but commissioned for many around the world and praised for its reliability in almost any situation. The overall length of the weapon is 690mm, with a 511mm barrel and the weapon weighs around 5.3kg. It uses 5.45x39mm rounds, but most other calibers are available. The weapon has an upper and lower receiver to make potential repairs easier and low cost. The pistol grip is made out of metal, but can also be made out of ivory and plastic depending on your purpose. The stock is made out of laminated wood, but most other stock materials are widely available. The standard stock is a straight grip stock, but the plastic stock is used more often. The standard issue magazine is a saddle-drum which carries 30 rounds, but other sizes are available. It has a push button mechanism to release the magazine. The selective fire modes are safe mode, semi-auto and 3-round burst. This weapon was designed for the separatists with the purpose of fighting new threats. It was designed by a British man named E. Fawkes. Many other variants of this weapon are available, but the plans for a less powerful civilian version have been delayed. The weapon is called the 14H-O4, but it usally goes by its nickname 'The Judge'.


Abilities: Telepathy, telekinesis, energy blasts, flying, and the ability to exorcize demons from hosts by touch. Also has higher then normal senses.

Requested Class in Chatroom: Multi_Weapon_User
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:iconthebountyhunter99:
TheBountyHunter99 Featured By Owner Mar 19, 2015  New member
Name: Day (Day is just a street name June is her real name)
Age: 16
Species: Human
Gender: Female
Appearance: White,Stormy Grey Eyes,  Brown Hair (Always in a ponytail) and she is thin and has an athletic build
History: Family was killed by Raiders and she was trained by another race and joined the army  at the age of 15 and left after that to become an assassin
Personality: Emotionless (Unless you get to know her) Smart, Intelligent, Clever, Honest, Kind and Brave
Weakeness: No weakness 
Weapons: Dagger
Requested Class: Short_Weapon_Users

 
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:iconkakerucogle123:
KAKERUCOGLE123 Featured By Owner Mar 17, 2015
Name: Byagura Zhira
Age: 13
Species: Tiger Demon Spawn (Tiger Demon Spawns are created by breeding Red Demons and orange/white Tiger Spawns. Byagura is white. They have special transformation powers and will look like a tiger. Eye color depends on the color they are born with. Byagura's is silver. Eyes will turn blood red when angry.)
Gender: Female
Appearance: Before transformation: White skin. Thigh length beige hair with fringe accessorized with white flower. Huge silver eyes. Wears a light brown old bark dress. Barefoot. After transformation: Looks like a white tiger with silver eyes.
History: Byagura was sent down to earth to find a medicine plant to cure a strange illness lurking in her planet: Planet Kurja. She lost her memories when sent down. She now has to find the plant and regain her memory before it's too late.
Personality: Shy. Protective. Strong-willed. Brave.
Weakness: Earth water. She can't transform when wet with earth water.
Weapons/abilities: Doesn't hold a weapon. Will transform to protect herself and those around her. She doesn't need a full moon.
Requested class in chat room: Beasts
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:iconsilverdingdong:
silverdingdong Featured By Owner Edited Mar 15, 2015  Hobbyist General Artist
Character Name: Marcel Kiril
Age: 15
Species: Human
Gender: Female
Appearance: Marcel Kiril looks just like your average human 15 year old. She has shoulder length strawberry blond hair and blue eyes. She looks frail and thin but is actually stronger than she lets on. She usually wears skinny jeans, tennis shoes, and a pink sweat shirt (that says I <3 N Y).

History: Marcel was born in July 17th. Like her father, she has the ability to cast spells. She has an older sister and later, a younger brother. She has a strong relationship with her younger brother, who also inherited their father's ability. On the other hand, Marcel doesn't get along with her older sister who lacks any ability. Her father teaches her and her brother every week on spell casting and control (to keep their powers secret) So far, she has led a normal life... Getting into trouble once and while from using spells -- but nothing major. 

Personality: Cold towards people she doesn't know, shy and kind with friends, loud and excited with good friends, and incredibly awkward with her love interests.

Weakness: Hand to hand combat. 

Weapons/Abilities: The ability to cast spells with any object. Spells can range from making a cake to taking someones life. The larger the spell, the more energy it takes. 

Requested Class in Chatroom: Spell_Casters
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:iconadmiraldoenitz:
AdmiralDoenitz Featured By Owner Mar 14, 2015
Name: Karl Doenitz
Gender: Male
Age: 49
Appearance: Tall and skinny with light-brown graying hair and darkish-blue eyes. Wears a German admiral's uniform.
Species: Human
History: Born in Germany. Entered the German Navy and fought in both world wars.
Personality: Loyal to friends and comrades. A ladies' man and German patriot. Easily angered and depressed when ignored, left out of anything, and doesn't like being distracted. Likes quiet afternoons on the beach.
Weakness: Sickened easily because he is very underweight.
Weapons/Abilities: .45 revolver, has a knife hidden in his boot. Martial artist, and can summon Ghosts of German Soldiers in battle.
Class: Gunner, fist fighter.
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:iconfnafrulz:
FNAFRULZ Featured By Owner Mar 12, 2015  New member
Character Name: Emily Mattison Monroe (Nickname: Shadow, Matti, Mat, Em)
Age: 20
Species: Phantom or Shadow Creature: A Phantom, or a Shadow Creature, are basically relatives of ghosts and beasts. They can take on many different forms and their features can come in many different sizes, shapes, and colors. Most of them are reflected on animals. Only few Phantoms can be seen in a humans form (Emily is one).
Phantoms are creatures that come from the Far Shore but like to influence Humans and other living things in the Near Shore. The most common type of Phantom are eye balls. There are very different phantoms of all shapes and sizes. Each one generally feeding off the darkness in people and corrupting the 'good' in ones heart. It is unknown how the phantoms are able to exist in the near shore alongside humans, but they can be expelled and killed by gods. They cannot be seen by humans under normal circumstances. All phantoms look different. Some have cute-like appearances whilst others look scary. They can range from being small enough to sit on somebody's shoulder or large enough to linger over a city. They appear slightly transparent and are usually either black, white, grey or a mixture of fluorescent colours.


Gender: Female
Appearance:
ajcookonline.com/wp-content/up…  This is her as a human. She can shift from human to her Phantom form. She can only change into her beat form by will, hatred/rage, act of defense, or just for fun~ But she WILL kill if she must.
Her Phantom form: arania.kamiki.net/Gift%20art%2…
i224.photobucket.com/albums/dd…
i42.tinypic.com/2wbydcy.jpg
i899.photobucket.com/albums/ac…
Human Eyes: images.sodahead.com/polls/0027…
Phantom Eyes: www.scleracontactlenses.co.uk/… 
Her Phantom Eyes (And Phantom Form) can only be seen by infants, animals, the dead, or supernatural beings.

History: Emily was born in a normal village filled with humans. Only her mother took care of her because her father died of a sickness (This was long ago). She continued her life as a regular human being until she naturally died from a sickness as well. Then when she became a lost soul, or a ghost, she was corrupted by the Phantoms and turned into what she is now. She lives forever, roaming the streets of cities, taking humans for prey, and keeping away from Light Hunters (People who are trained to hunt Phantoms and kill on sight).
Personality: Emily is mostly quiet and not much of a socializer (Even though barely anyone can see her). But she's pretty smart and cunning. She likes the rain, and the dark (Obvi). She also likes other Phantoms that don't bother her. She dislikes drunkards and tries not to take them as prey. She hates people who are mean to other people without a purpose. So, she's practically like a hero/ villain. But she's nice too. However, she can be tempered if the people she cares about are hurt. She WILL kill if they are seen being hurt.
Weakness: Weapons that Light Hunters use are called Regalias. Regalias are the only weapons that can harm/ touch a Phantom. They can come in many ways. As a gun, bow and arrow, sword. They can take off a great amount of health from a Phantom.
Weapons/Abilities: Emily has super strength and speed in both of her forms. She can also create illusions but needs a great amount of concentration or it won't work. She can teleport from shadow to shadow and regain energy from eating humans.
Other: When she died, she only remembered her name. She doesn't remember anything else but her name. When she died, she never made any friends (Cause she obviously couldn't) so she's mostly alone.
Requested Class in Chatroom: Shape Shifters

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:iconadmiraldoenitz:
AdmiralDoenitz Featured By Owner Mar 14, 2015
I like your character! Maybe our characters can be friends?
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:iconchibitoothless234:
chibitoothless234 Featured By Owner Mar 8, 2015  New member
Jordie sheeders

Age : 14

Species : human mixed with a nekomata

Gender: female

Appearance: blonde hair, red eyes, purple shirt, and blue skirt she's short when next to other 14 or 15 year olds. Has her hair in a pony tail and has two tails like a nekomata.

History : Jordie was born on Jan 1 2001 she use to be a normal human girl. She lived with her family mom, Amie sheeders, and her brother Mikey sheeders. Until on her 10th birthday she got taken by Yaden a bad girl who hated her because of how nice she was and tried to kill her. But as of some kind of magic a nekomata saved her life but Jordie was to weak and was about to die so the nekomata gave her some of her magic and she became a part nekomata. She knew she couldn't go back to her home and from then on she and the nekomata traveled the world helping out people.

Personality: sweet, smart, and kind to anyone but bad guys

Weakness: since a nekomata is like a cat normal cat things like lighter pointer, catnip, and string, etc

Weapons/abilities : she can fly and her weapons are her claws and she has a snake venom sword for back up.

Requested class: sword_ wielders
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:iconmusicmarvel214:
MusicMarvel214 Featured By Owner Edited Mar 7, 2015  Hobbyist Traditional Artist

Hanar Kelsir

Age: 26

Species: Human

Gender: Male

Appearance: Hanar is a man who is ruggedly handsome with tan skin, green eyes and black hair. His height is 6'4 He is very muscular especially his arms. He keeps his hair short and has a short beard/heavy stubble. Hanar wears a suit of dark red full plate armor with golden trimming and spikes on the chest plate and pauldrons. On his waist he has a large belt with a horned skull shaped belt buckle, this belt gives him enhanced strength. This suit of armor was crafted by demons for an orc warlord that Hanar killed and kept the armor from. He carries a magic backpack on his back that holds more stuff than it logically should. He wears green leather pants with stitching on the sides and a knife tied on his left thigh. On his arm and legs he has gauntlets and grieves that match his armor and also have spikes. His boots are steel toed.

History: Hanar was born the son of the daughter of the king of a faraway civilization. Hanar’s father was a pale faced man who came with his men on boats from another continent. Hanar and his family lived relatively peaceful lives until pirates invaded Hanar’s homeland. The invaders almost destroyed everything Hanar knew and loved, until he was kidnapped and thrown on a slaver ship. He was taken back to the pirate’s native homeland and sold as a child slave. One night Hanar wokeup to the sounds of combat and watched as his captors were getting cut down by a short bearded swordsman. This swordsman freed six year old Hanar and told him to go his own way. Hanar followed the dwarf and the dwarf not knowing what else to do took in the lost boy as his own son. Hanar joined Elrun the dwarf’s mercenary outfit as the youngest member at 12 years old. At the age of 15 Hanar left the group to start his solo career. Over the years Hanar has been many things over his 11 year career, Merc, bodyguard, treasure hunter, if you need a man who can fight and you’ve got the gold he’ll do it. About a eight years back Hanar was exploring an ancient abandoned temple where he found the corpse of an eight foot tall warrior and his sword. Hanar picked up the sword and decided to keep it for himself.

Personality: cocky and brash, has a tendency to underestimate his opponents. Easily seduced by attractive women. Loves to fight. Not stupid, he has
knowledge of combat and knows a little bit about engineering. Think Star Lord from Guardians of the Galaxy in a generic swords and sorcery setting


Weakness: despite having enhanced strength he has normal human weaknesses, and if his belt is removed he is back to normal human strength (he's still pretty strong without it)


Weapons/Abilities:   strength is magically enhanced to almost superhuman levels. Primary weapon is his sword Surtur, a five foot long bastard sword that can engulf itself in magic fire. Has an undead skull tied to a rope to use as a weapon. Has a magic crossbow and black powder grenades. Under dire circumstances he can summon a 20 feet tall iron golem, but it takes a lot of gold to summon.


Other: comes from a generic medieval swords and sorcery worlds


Requested Class in Chatroom:  Multi_Weapon_Users

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:iconminigini:
Minigini Featured By Owner Edited Mar 7, 2015  Hobbyist Digital Artist
Character Name: Gini Ayoshi
Age: Teen/Young adult (depends on the time period I'm rolling with for a rp setting)
Species: Human/Magical girl (foxgirl)
Gender: Female
Appearance: Gini is a little below average height, physically very fit, wears her hair in a rosy pink Bob down to her shoulders, has bright blue eyes and a charming smile.
History: I know it's said to avoid cliched childhoods but here goes >.< sorry...
Gini lived a normal childhood, average school, family, house, one sister. When she was still a child she lost her family in a fire (that she fears she might have caused due to an emotional outbreak when her powers kicked in, she doesn't know though because she doesn't remember much pre-magic), was then discovered by the alliance of the good guys in her original story and has been trained and supported by them ever since. For a very short amount of time she was in Foster care, started living alone soon though with the financial support of the alliance. She lived a normal live, going to above average schools, making friends, graduating and going to another school,Her grades were always decent and with the help of the alliance she had no trouble having some strings pulled to even be permitted into the higher schools. In return she's been trained to protect the town she lives in with her magical powers. It's almost like a job and she's good at it. She is still a school girl and lives in a small appartment complex funded by the alliance when most of the crazy stuff happens. Wierd people show up, mess around town and new friends and enemies are found. After graduating completely she becomes an actress with the best manager on this planet and the worst time management ever (due to her still ongoing job as town guardian but noone knows that)
Other than that there is not much to say about her history, please see personality for more details.
Personality: Gini is super positive and very energetic. It's her way of dealing with what happened in her childhood to prevent any more incidents (based of the "maybe it was me" theory). She always looks on the bright side of things and finds positivity even in the darkest and most corrupted personality. That's just her... she has the urge to bring out the best in herself and others and that's pretty much her motto. she's very social, cheerful, cherishes her friends and never thought her fight against evil was pointless for one second.
Weakness: Because of her magical element fire has a weakness for water obviously.
Weapons/Abilities: She's a magic user, meaning she can pretty much create and command any fire. simple fire is the easiest, magical fires by others for example pose quite the challenge. While transformed she can tab into an undying pool of magical energy, her stamina is limited by her physics though, which is why she does what she can to stay fit. While being a ranged magic user the range is nothing overboard. It would wear her out in no time. Due to that she developed some close combat skills and has a mean kick.
Other: Gini is my oldest character, I've had her for many years and believe i developed a pretty balanced character. Don't think overboard with her abilities, she's not some goddess, just a magical girl 
She's generally the one I pick to even out the drama and emo that usually gets thrown into RP Character groups

Requested Class in Chatroom: Shape_Shifters please 
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:iconleonardolover123:
leonardolover123 Featured By Owner Edited Mar 3, 2015  New member Hobbyist Filmographer
Her name is Karai.
age is 16.
species is human.
she was born january 1 and was born in japan and still has a japaneese acent. She wears black eyeliner and red eyeliner.she wears a black full suit with armor on the legs arms chest and cardio section.And with red lip stick.
history born in japan by a man named Ouro Ka Saki.Who is a major killer and murderer.so she left him and moved to new york using ninja techniqes she became a vigalante. Has numerus venndettas.She has one important one that is with a boy named leo. Also ninja and normaly runs into him all the time. She has grown a friendship in a way with him.When she lived in Japan she was better known as shawdow. For the way she can fight better in the darkness. While on the plane she had to jump off when she landed she fell on a boulder wich gave her a scar that goes all the way down her back.when she first came she already knew english from her dad. She needed to live some where. She found an abanded clock tower and moved her few things in. That were a mat pillow and weapons. Her first day was quite bad first she went to find food of her tradtion and no one helped so she took an hour finding that. Then was ambushed and had no weapons on her so she had to fist fight. Then a vigalante came and helped her wich conviced her to become a vigalante. Her first day as a vigalante was much better she took down three ambushes. but gained more enimies this way. 
her personality is she is the master minipulator so reacts to how you react.but people she trusts she keeps promises is protective of you and is always more of the bad guy than good guy.What makes her sad is reminding her of her homeland and father.she loves katana blades and weapons. and dislikes fist fights. She is hot headed and super offencive. She is a little funny when it comes to not pushing buttons.
weaknesses are fist fights and being out of the shawdows. Also is unable to fight like most ninjas so she can't fight them as well as some theives. And is bad at thanking people.
weapons being katana and dagar. And rarley but does use a bow and arrow.
I would want to be part of multi weapon users.
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:iconcheshirekittyz:
cheshirekittyz Featured By Owner Mar 2, 2015
Character Name: Matthew Nomov 

Age: 23 


Species:Human 


Gender: Male


Appearance: 6'2" pale skin and well toned. Stands like a punk because of sway back but it doesn't really bother him. dyed black hair with green tips usually worn in a shaggy mohawk. several piercings in his ears and a tongue piercing. often wears rings and has a large dragon tattoo going up his right side and down his right arm tapering of into flames with the number 81 underneath. rarely wears shirts unless it's cold or mandatory. (cheshirekittyz.deviantart.com/…)


History: Born in Saratov, Russia and raised with his younger brother by their mother Tanya. the liver there until Matthew turned 11 and then she came down with a bad case of pneumonia and passed away. The brothers were shipped off to Canada to live with their godfather who owned a small business. after around 4 years the stock market crashed and his godfather's business with it. The man slowly spiraled into alcoholism and debt. He threw fits and often went after Matthew's younger brother and himself. Wanting to take his brother away from the harmful environment, Matthew ran away form home, taking his sibling with him. Being only 15 he could barely even get a job yet and so they lived in halfway houses and homeless shelters for the next 3 and a half to 4 years. In this time, Matthew had begun to have horrible hallucinations, seeing fairies and other bizzare things, particularly a jack-in-the-box that persistently followed him places. His brother, and evidently most other people could not see this and so he self diagnosed as crazy. His brother however believed he was doing drugs and so became more distant and shunned him. He had finally landed a job as a waiter for a prestigious restaurant and on his home from work the animate toy began following him. He finally decided to try and touch it, realizing it was real he was quickly thrown into disarray and bumped into a man. This man also saw the box and so Matthew broke down and basically spilled his guts to a complete stranger. Said stranger, taking pity on him, allowed Matthew and his brother to stay with him until things smoothed over. Evidently things did not smooth over and the three have become an odd family of sorts and live together in some form of happiness. His younger brother, Upon being more open and understanding, began to notice the oddities as well, thus strengthening his relationship with his brother one again. now Matthew is a practicing tattoo artist and his younger brother is in the twelfth grade. 


Personality: Not quick to smile but once he does it is a sign that it is now safe to become more casual and familiar. He has a bit of a short temper and is rather obscene but can be polite and kind when he really cares to. When he is happy, which usually occurs when music is present or the weather is sunny, he is more energetic and expressive, this could potentially mean he curses more, but in a playful and joking way. He doesn't usually get genuinely angry at people or situations that are serious, keeping a level head is a first response, but he will become dramatically hostile towards embarrassing or mildly irritating scenarios. He seems very childish and acts like a punk but he is in fact quite cultured and enjoys occasionally composing short classical pieces and ballroom dancing. Sadness usually doesn't happen easily, the last time he remembers being genuinely sad was at his mother's funeral. 


Weakness: He is in fact a human, and therefore anything from drowning to being stabbed can kill him as a side note his is terribly afraid of the dark and large open bodies of water. 


Weapons/Abilities: He has moderate skill with knives and can fence but not too well. He inherited a small knife from his father and tends to keep it on him, if only for memoir purposes. 


Other: He is relatively indifferent about peoples gender or race and does not understand the concept sexual orientation. He pretty much will date someone based on how much they appeal to him as a person or mythical being, seeing as he is surrounded by them constantly.

Requested class in chatroom: Non_Fighters 



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:iconshirleycorvienna:
ShirleyCorvienna Featured By Owner Edited Mar 1, 2015  New member Hobbyist Traditional Artist

Character name: Sarafine Marie Helling
Age: 18
Species: Human with Dsycratic Cruwil Syndrome(DCS). 
Gender: Female
Appearance: Sarafine has electric blue eyes that lights up when she is high on excitement, anger or fear. She has waist length wavy copper brown hair that she would usually tie up into a high ponytail. She is 5'11" and her favorite outfit is black jeans with a fitted top. Her high cheekbones fit her bright eyes and slim lips just nicely. Her skin is pale with a flicker of life and her voice is medium pitched.
History: Sarafine was born to a rich family who owns a huge company. She attended private schools and gets the best teachers and tutors. However, at the age of nine, someone plotted a scheme to ruin her father's company by planning a fatal car accident. In that accident, her father was killed and Sarafine and her mother was severely injured. When they recovered from their coma and found that Sarafine's father was lost to them, her mother was overcome by grief and sadness that drove her into insanity. Since then, Sarafine and her brother, Vex is cared by their Aunt Priscilla. They were home-schooled and they set out their future by themselves. Vex started to build up another company with their parents' fund and savvings so that they would have a better life. Vex also helped sponsor Sarafine to study and learn every thing she wanted to.
Sarafine did not have a lot of friends but her small group of friends are just loyal and enough for her. At the age of 17, she was enrolled in the University of Weskov and is studying for a degree in biotechnology because she had gotten her A-level at a younger age when homeschooled. There, she met Professor Sheridan who kept her as a lab assistant and they grew closer and closer like mother and daughter. One day, the facility broke into chaos and anarchy when a DCS victim broke in and killed many people. The intruder was taken down by a SWAT team but not before he had a chance to infect Sarafine.
Eventually, Sarafine woke up in a lab and was strapped to a table. She was scared when she saw the documents and data that shown what had happened to her. She wanted to get away to be alone and she broke out of the place and stole a car to the busiest city in the US. Later, she found out that she was not the same as the others as she did not have the cannibalistic urge. Figuring out things by herself, she learn that wizards exists among humans and that they have the abilities to prevent or make something to happen. Sarafine contacted her computer genius friend, Sean and explained to him that she meant no harm and requested him to help her find out if there was any other unauthorized personnel or unexplained appearances in the facility. The truth is that she wanted to know if there was any signs of witchcraft practiced when she was infected. As a result, Sean found that there was unexplained sparks of yellow light in the facility during that time and no one was paying attention to it. She was determined that a wizard have tried to save her from being infected but he failed in doing so. In the meantime, he witchcraft performed has prevented Sarafine's mind to be controlled by the virus.
Also, she found out that her pale green eyes have turned electric blue and she could control the weather, especially the lightning. Being inconspicuous in the city, she rented an apartment and only goes out for food and to check on the news. However, the CIA caught up with her when camera's and surveillance shown Sarafine in the area and sent a team to take her into custody. When they came for her, she was enjoying for the first time in a theme park filled with tons of people. She found out she was being followed and the sky turned dark and the clouds gathered, the sudden change of weather caused some people to wonder. When they decided to take her down, she quickly defended herself and sent lightning bolts to people who targeted her, paralyzing them while the others attacked. But when the Intelligence figured out she meant no harm and was only defending herself, they calmed her down and sedated her when there was an opening.
She was brought to the facility back again and found out that Professor Sheridan was the person behind her kidnapping. Secretly, Sheridan told her how she used witchcraft to help her but obviously failed so she ordered CIA to track her down because she knew Sarafine could be rescued. So when they found out that Sarafine is stable for being around and that her powers can help in hunting down the other victims, the authorities want her to help the CIA and the facility to put a stop to the virus. Now, she occasionally have to go in the frontline and help take down DCS victims. Other than that, she has her life back as a student and her friends back. Her temper might be a little bad so when someone pisses her off, some lights burn off or anything electrical will go haywire as she uses her lightning powers.
Personality: Sarafine never wants anyone's sympathy and she only wants people to respect her as who she is. Anything immature and silly would annoy her and she wouldn't like it. She likes humorous people that has class but she never looks down on people who are in a lower class as she has felt their pain and suffering when she lost her parents. She is very intelligent and a fast learner at anything and won the hearts of her my teachers and lecturers.
Weakness: Sarafine cannot fight with magic users as they could block her in anyway she controls her powers. She does not have super strength or speed. 
Weapons/Abilities: Dsycratic Cruwile Syndrome(DCS) is an infection accidentally created by mad scientist, Professor Tim Cruwile. It targets humans' blood cells as well as DNA, causing them to be easily angered and cannibalistic. Due to alterations in their blood cells, the victims are capable of controlling an element of mother nature and have super eyesight, hearing and picking up a scent.  She was trained in using a gun as well as bows and arrows from self defense classes that she attended at the age of 14 with her parents' fund. She is not a fist-fighter but she uses her powers of controlling the weather and atmosphere to fight. Her most specialized power is controlling the lightning.
Requested Class in Chatroom: Mind_Users

I hope that I will be accepted in the RP:)
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:iconall-i-can-do-is-wait:
all-i-can-do-is-wait Featured By Owner Mar 1, 2015  New member
Character Name: Daria Eberhart

Age:17
Species: not actually a species just a ghost
Gender:Female
Appearance: Daria has light blue eyes with light skin and light blond hair. she has a pink button-up shirt with a lighter pink pair of overalls. She has a short purple skirt with the same colored overalls piece of fabric what is caught on her pants. she has freckles and a scar on her face too. lastly, she has a bunny in her left hand. fc02.deviantart.net/fs71/f/201…
History: When Daria was growing up, she had no relatives except for her brother, Rocco. they grew up from ther people's care. staying in the same exact care. she had took the job of babysitting and dog sitting at age 14. Daria had sent Rocco to school just in time for his kindergarten. she was glad that he could get his education, but every time she checked her mail, the had gotten a lawsuit; somebody wanting to kick Daria nd Rocco out of that house. Daria had comfronted the neighbors around her, and told her not to worry about it. 3 years later, after Daria had sent Rocco to school that morning, a lady had knocked on her door. she had let the lady in, thinking she was new in the neighborhood. she had offered Daria a suspicious drink; a pink-colored drink. she accepted the drink, but it was even more suspicious that she told her to drink it right away. she obliged. it was very good indeed, but she felt a lost of breath, and exhaustion, fatigue. she thanked the lady, but she was already gone it felt like she was out of this world. it was true. and so was she. Daria had died.
Personality: Daria was a very nice, kind, and polite person. she like to give more, than she received.  whenever someone is not very nice, she is stil polite, but when out of sight, she is bitter, but she tucks the feelings away.
Weakness: Daria's weakness is that she cant exactly say no to just about anything. she gives in very quickly.
Weapons/Abilities: Daria has the powers of changing people's mind/making another choice, and can move things mind-contentiously

Other:

Requested Class in Chatroom:Mind_Users
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:iconsilentmike96:
SilentMike96 Featured By Owner Feb 28, 2015  New member
Character Name: Abigor
Age: As old as war itself
Species: Fallen Angel (demon lord)
Gender: Spirit, therefore unspecified. But i would like to picture him as a "he".
Appearance:  He stands over 7 feet tall. His weight is undetermined. He wears armor created out of his solid determination to end humankind. He wears a cape at the waist to tell all other hellspawn of his authority. He dons a cowl over his head that covers the monstrosity of his hatred his fiery, yellow-green eyes of damnation. 

fc09.deviantart.net/fs70/f/201…

History:
Abigor was once a proud angel in the heavens. He was proud of his wit and his skill in military essentials. He wanted more. He wanted authority and an army. He sympathized with Lucifer, who was conforming the same way. Them and many other angels rebelled. A great divine battle ensued. As great as Abigor and the corrupted angels were, they were defeated, and were banished into the eternal abyss of Hell. After he Lucifer, and all other corrupt angels fell from Heaven, he was a bitter and vengeful spirit.
              When Man first started to have violent conflicts, he saw his chance. He sold war-changing tactics to leaders of men in exchange for their souls. He was summoned by powerful leaders, and he gave them council on war and gave them secrets on how to defeat their enemies. A side effect for this, is that Abigor first takes the part of the soul that controls the sanity of the mind. Hence, there were insane, power-hungry warmongers, like Emperor Nero and Adolf Hitler. Abigor then rose through the ranks of the damned, becoming Lucifer's best commander. He was then given sixty legions of demons and fallen souls to rule.
               He becomes stronger with every soul he claims. He prepares for a Final Battle that was prophesied to come. He embarks on many journeys to the Earthly Realm to claim as many souls as possible to add to the hellish might. 

Personality: He holds all humans accountable for his Fall, making them his worst enemy, next to the heavens and all they represent. He is extremely loyal to his master, Lucifer. He constantly turns to violence and considers all mortals "unfit for existence". He has bloodlust, but is very intelligent. He is extremely loyal to Lucifer. He is full of pride and judgment.
Weakness: He cannot summon all of his legions, but only a handful of his demons at once. He can only stay in the Earthly Realm for a limited time (approx. 12 hours). The more demon power he uses, the more of his time in the Earthly Realm is shortened (use of his powerful sword doesn't count).
Weapons/Abilities: He carries a two handed, unbreakable sword (that reaps souls after a contract has been made), and cast demonic spells. He can also levitate and jump pretty high. He can't die, but can be banished back to Hell for a limited time. He casts spells from his spells, or use incantations that doesn't involve any part of his body. Again, the more power he uses, the less time he brings on himself to spend on Earth.
Other:
Requested Class in Chatroom: Spell_Casters
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:iconmilitarylove:
MilitaryLove Featured By Owner Edited Feb 27, 2015  New member Student Photographer
Character name: capri
Age:unknown
Species:Human
Gender: Female
Appearance:Is five foot five.okay her hair is really black but some time feels like a  Blond and Her eyes are  Brown. She wears a long withe dress.  her wings are the color of the rainbow, when revealed they span out to about 50 foot wind and 50 foot long. When her wings are hidden by a tattoo of two butterfly's that cover her back, the tattoo match the color of her wings.
History:
Lucifer was god right hand and was very beautiful until one day Lucifer did not want to service men and he fall from grace.  he roamed the earth through out ages. Looking women of all age's to have child with hoping to have a son but had a girl an stand her name was Capri she was born to Amalie 
All the other Angels thought she would follow her father footsteps but only God know what her life would be like!
Capri grow in and out of foster care praying for a better life. Her dream was to become an angel not just any kind of angel but an arc angel she would pray every day and night but no hope she finally aged out of foster care. After she aged out she ventured out to see what she could do to pleas god so she could be come an arc angel one night she fall into a deep sleep for three days and night. for these three night and day she was nothing but a voice. she could not see or smell or feel any thing until god said wake up and she wake up in a room full of Angels of all levels sitting around her  talking to each other out loud one said it was not her time so she went back into her body feeling so out of it and she tryed so hard to remember all that was said but could not. Then one night three Angels came to Her with three blessing's for heath, weath and family but not one angel blessed with wings.
Personality:is a shy but wild child and is now finding her voice, her true color is coming out very slowly !
Weaknesses: is being too honest, open to her feelings too much,
weapons/Abilities: can hear every ones thoughts in there mind, the bible



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:iconmilitarylove:
MilitaryLove Featured By Owner Feb 27, 2015  New member Student Photographer
I need Help doing this!!
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:iconsilentmike96:
SilentMike96 Featured By Owner Feb 26, 2015  New member
Character name: Abigor
Age: As old as war itself
Species: Fallen Angel
Gender: I would like to visualize Abigor as a "he", but spirits are non-gender
Appearance: tall, muscular, heavily armored
History: After he and Lucifer fell from Heaven, he had a constant bloodlust, but was very intelligent. When man first started to have violent conflicts, he saw his chance. He gave war-changing tactics to leaders of men in exchange for their souls. Abigor then rose through the ranks of the damned, becoming Lucifer's best commander. He was then given sixty legions of demons and fallen souls to rule.
Personality: Don't ask him the secrets of defeating Call of Duty.
Weaknesses: He is offensively powerless without his sword. The hard part about keeping those two apart is that he can summon it back to himself, no matter the physical location.
Weapons/Abilities: Besides his soul-reaping sword, has an arsenal of spells at his disposal. Like shields and brimstone bolts. He can also levitate and jump high.
Requested class in chatroom: Sword_wielder, Spell_caster
I request an invite to a RP.
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:iconkanekitheghoul:
Kanekitheghoul Featured By Owner Edited Feb 24, 2015  Student Photographer
Character Name: Tsumetai Kaze
age: 19
species:born in human and become by his father test to Cryo human
gender: male
appreance: light skin and he has white like nano Samurai warrior armor he is 178 height and weight 56 and has white spicy hair and almost 2 metters samurai sword. has scar in across in his left eye and white full head mask shiny blue eyes.

history: born to be Ice Ninja by test of his clan name Hidari teru. his father was right that Tsumetai could be Hidari Teru/s  clan  next leader. when he was 9 he mastered his skill to rank C in later training he was at 15 years old in Rank B.

Clan was sended those fearsome assasins to enemys line to take out criminals and murders.Tsumetai didnt know yet where he have that power. he was frozen to dead those Targets. he is more past is unknow

at then in age 19 he was mastered to Rank A and ready to take step be stronger ninja in his clan.

personal: very nice and promise to protect elders and womans and childrens with his brave men/s   he likes also read books and doing peoples tasks for good. in combat he dont afraid of Death and destroid those who have doing harm to justice.


weakness: hes cant stand longer in hot weather and he is very vulendre to Fire attacks his magic is more weak in hot weather

weapons:

almost 2 metter long samurais sword in hes back. he figts very good with it

ablites:Ice Karma

uses Ice as weapon

can use Ice on water very deadly

Cryo trap: frozen ground to heavy ice and opponent cant move his/her legs

Can: attack with ice as make from his ice some against opponent

Can: block himself with Ice

can: dripple the opponent as making many Ice clones from himself

can: do many things with Ice

chat room?:  (please somebody invite me in some  RP chat room :)
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:icondetailedshadows:
DetailedShadows Featured By Owner Feb 22, 2015  New member
Character Name: Issac Winston Bishop Nolan Langley
Age: Actual age: Unknown. Appearance: 25
Species: Fallen angel
Gender:Male
Appearance: Issac stands at six foot five. His hair is black as night and his eyes as golden as the summer sun. He wears modern clothes, usually plain t-shirts and jeans. When his wings are revealed they span out to about fifteen foot long from tip to tip, the color itself is black as bitch with feathers red as blood mixed in. When his wings are hidden tribal tattoos cover both his chest and back, the tattoos match the color of his wings.

History:

Before the fall: Long ago had the father of the angels, the father of all beings, decided that angels should posses the ability to make children of their own. However even then angels having children was rare. However there was one angel in specific who had two sons, the only angel to ever bare more than one child, Lucifer. Sofiel and he had two bouncing baby boys, Remiel and Rhamiel.

After Lucifer fell their grandfather gave them a choice, stay in grace or fall with their father. They chose to stay knowing that they would be watched at every turn. Everyone expected them to follow in their fathers footsteps. It's funny how the apple never really does fall far from the tree.

Remiel was the first to fall. His crime you ask? Falling in love with a human girl. Well not that exactly but that was the ultimate cause. When the girl was killed by her husband due to her adulterous acts, Remiel followed the husbands actions by killing him. And so the first of Lucifer's sons fell.

Rhamiel, now being the last of his bloodline in heaven, tried his hardest to prove his aunts and uncles wrong. He did everything he could to live up to the angel persona. Until he watched war for the first time. He saw thousand of woman and children being raped and murdered. He couldn't sit back and watch idly, so he didn't. Soon he woke up with no knowledge of his past and blood covering most of his body. And so the last of Lucifers two sons fell from grace.


After the fall:Issac woke up in the middle of no where in a village in what is now known as Louisiana. A woman named Sanja Langleya helped him to learn the ways of the world and how to control his newly-found powers. She was a fallen angel as well, a follower of Lucifer himself before the fall. She knew of his past but would never reveal it to him until, "
íc béon on mín déaþbedd." In today's tongue it means When I am on my deathbed. She would just say. "You did some bad things Rhamiel that is why you never again will be able to kill." Rhamiel the only thing he knew of his past. His angelic name. His past wrapped up into seven letters. It infuriated him more than anything else in the world of man.

The fallen angel spent nearly fifty years with Sanja learning control. Even then he still had trouble controlling his telepathy, any time he went into the local market hundreds of thoughts would bombard him at once, it took him hundreds of years to get full control over that specific ability.

I will not bore you with the many trials he has faced through-out his years on earth. Simply because they are so many. He fought for his country the best he could with his inability to kill, became a doctor, a lawyer, worked on wall street, handed out food during the depression, fought vampires and werewolves, trifled with demons. The list goes on but unfortunatly so does time and with it the memories fade of the amazing things Issac Winston Bishop Nolan Langley has done. The sacrifices he has made for human kind.

However always in the back of his mind is the question, "What did I do?". Still he lives on and fights to get back to his rightful place in heaven. To make up for his past sins. To see his father and his brothers and sisters once again. To return home.


Personality:
Issac has always been a withdrawn person, he rarely makes friends due to the fact he knows eventually he will watch them die as he has so many times before. Deep down he is a kind person, although he fights hard to hide this. When he gets angry you can expect to hear about it on the news. As he does not have control over his powers when he is upset. Issac is always in a state of self-turmoil between his anger issues and his need to help others.
Weakness: His anger issues cloud his sense of right and wrong at times as well as his control over his powers. Since Issac fell he is no longer able to kill, when he tried a searing pain envelopes his body leaving him utterly useless. Using his powers to great lengths leave him drained and basically human. The weaker he is the more human he becomes. While in this human like state he is able to be mortally wounded.
Weapons/Abilities: Weapons:

A fairly small, narrow, barbed blade made of glass is held by a grip wrapped in low-cost, light brown wolf leather.

A fine, sharp point makes this weapon ideal to pierce your enemies and turn them into a sieve.


The blade has a large, twisted cross-guard, creating the ideal weight balance to allow for smooth and accurate swings with this blade. The cross-guard has a basic coil on each side, which is common on many weapons.

A massive pommel is decorated with common gems, commonness for a commonly made weapon.


The blade itself is engraved. Several words of power have been artistically etched into the blade, with the exception of the small scratches from battle, which are perhaps the best marks for a weapon.


This weapon is a new release, but commissioned for many around the world and praised for its reliability in almost any situation.

The overall length of the weapon is 690mm, with a 511mm barrel and the weapon weighs around 5.3kg.

It uses 5.45x39mm rounds, but most other calibers are available.


The weapon has an upper and lower receiver to make potential repairs easier and low cost. The pistol grip is made out of metal, but can also be made out of ivory and plastic depending on your purpose.

The stock is made out of laminated wood, but most other stock materials are widely available. The standard stock is a straight grip stock, but the plastic stock is used more often.


The standard issue magazine is a saddle-drum which carries 30 rounds, but other sizes are available. It has a push button mechanism to release the magazine.

The selective fire modes are safe mode, semi-auto and 3-round burst.


This weapon was designed for the separatists with the purpose of fighting new threats. It was designed by a British man named E. Fawkes.

Many other variants of this weapon are available, but the plans for a less powerful civilian version have been delayed.

The weapon is called the 14H-O4, but it usally goes by its nickname 'The Judge'.

Abilities: Telepathy, telekinesis, energy blasts, flying, and the ability to exorcize demons from hosts by touch. Also has higher then normal senses.


Requested Class in Chatroom: Multi_Weapon_User
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:iconiamapotatodealwithit:
iamapotatodealwithit Featured By Owner Feb 22, 2015  New member Hobbyist Traditional Artist
Character Name: Elizabeth "Lizzy"

Age: 12

Race: Psychically gifted human

Gender: Female

Appearance: Lizzy is of short stature, but is constantly growing. At the moment she is only about four feet tall. Her long platinum blonde hair hangs loose, her bangs too long and almost covering her bright blue eyes. Her skin is very pale and without a single mark or freckle. She is very skinny, and quite weak. She appears almost normal, but a bit too pale.

History: Lizzy was born into a normal family. She had a mum and a dad, and her mum was 5 months pregnant with a little girl. She was homeschooled after being bullied for her appearance at the local elementary school. When she was about seven years of age, she started noticing she could move things without touching them. Her parents soon caught notice when she slid the salt across the table during what was supposed to be a normal dinner.
Her parents were embarrassed and didn't want to be seen with an 'outcast'. They decided to make a quick buck by selling her to the government. When she found out, Lizzy refused to consider herself a part of her family anymore. The government trained her, and tried to find a way to control her powers. They taught her how to kill using her powers. They had, however, made a dreadful mistake. They were about to conduct a test on her to figure out where her powers came from in her brain. Lizzy made a scientist kill himself, and she was locked away in a cage. She could open it, but wanted to wait for the perfect chance.


Personality: Lizzy hardly trusts anyone, and is very stubborn. She is very sensitive, and will lash out at people for the littlest things.

Weakness: She can't fight that well, being as young as she is. If anybody attacks her, and she isn't quick enough to change their minds, she's done for.

Weapons/Abilities: She is trained to use her powers better, and can control people and objects with her mind, making them do whatever she wants. She can move objects, including herself, giving her the ability to levitate.

Requested Class: Mind_Users

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:iconiamapotatodealwithit:
iamapotatodealwithit Featured By Owner Feb 22, 2015  New member Hobbyist Traditional Artist
Character Name: Elizabeth
Age: 7
Species: Psychic
Gender: Female
Appearance: Lizzy has extremely pale skin, long platinum blonde hair with bangs that she normally wears in pigtails, and bright blue eyes. She wears a plain white dress and no shoes, and is often seen as 'cute' by people.
History: Lizzy was born to a normal family, but she started acting strange when she was just a toddler, and was abandoned in the streets. She grew up surviving off of whatever she could steal for herself, and what kind people would offer her. Nobody was kind enough to adopt her, though, because they were scared of her. She still lives on the streets.
Personality: Lizzy is very sensitive and doesn't trust people easily. She gets upset by little things and will lash out at people.
Weakness: Her only weakness is silver. If she touches silver, she will burn.
Weapons/Abilities: She can mess with minds and make people do what she wants, make them hear what she is thinking, and read their minds. She can also move objects with her mind, including herself. This means she can levitate.
Other: She is afraid of rabbits, mirrors, dolls, and the dark.
Requested Class in Chatroom: Mind_Users
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:iconvaighlidorxfyblum:
VaighlidorxFyblum Featured By Owner Feb 19, 2015  New member
Name: Pyridoxal 6
Age: 4
Species: Space Warship
Gender: None

Appearance: The warship is made up of solid metallic blue gold with a single small purple window made of thick glass on the front. It has 1 big wing on both sides, 1 smaller wing on both back sides, 1 big fin on the top center, and 1 smaller fin on the top back. It also has 1 big gun on the front, 2 missile launchers under both big wings, 1 double headed gun on the bottom, 2 small guns on the top near the window, and 2 big thrusters on the back. The ship is 30 feet long, 18 feet wide, and 15 feet tall.

History: The warship was made in a factory on a planet called Vlorriss in an entirely different galaxy. It was launched into deep space 4 years ago without a pilot. 4 years have passed. It has long since been exploring other galaxies and going to many different planets. (Details on who or what made the ship are purely and plainly unknown)

personality: Pyridoxal 6 is a living being with a soul and spirit. The ship is mostly happy and in a good condition, but it can become unhappy when threatened with damage or death. It doesn't like to get dirty or damaged at all. It can speak beyond a human level of intelligence if needed, but when interacting with people it just speaks at their level. It goes by a simple rule: Hate things it thinks are bad and like things it thinks are good. It has a mind beyond that of an adult human. The ship likes to interact with many different creatures.

Weakness: The ship can be destroyed by any highly explosive weapon such as a missile or bomb. 1 shot of raw energy will shut the ship down, while 2 direct hits from an explosive missile or small bomb will destroy it. Small bullets have very little effect on the ships solid gold skin.

Weapons/Abilities: The front gun and engine of the ship both use free energy, the energy can change type depending on the location of the ship. The gun uses it as a weapon and can even charge it to make it more powerful, while the engine uses it to power the whole ship as well as the 2 big thrusters on the back. This free energy can never run out unless the ship is in a location where there is no such thing as energy. Pyridoxal 6 has a stock of: 4 heat seeking missiles, 16 small bombs, and 4000 armor piercing bullets.
 
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:icondopaminedreams:
DopamineDreams Featured By Owner Feb 18, 2015  New member Hobbyist Writer
Character Name: Betty George
Age: 83
Species: Vampire
Gender: Female

Appearance: Betty has medium length blonde hair that is usually pulled up into a variety of 50's era styles. Her outfits match her hair in the pin-up/rockabilly fashion. She wears thick, black, cats-eye styled glasses which used to help her see but are now just an accessory. Her eyes are light blue and framed by eyeliner, mascara, and eye shadow. Her skin is pale, blue veins showing underneath if she hasn't fed for the night. She has a curvy frame on a 5'7 body. She looks to be in her early to mid twenties.


History: Betty was born in 1932 in Oklahoma. She had what was altogether an unremarkable childhood. She was a bit shy as a child and had a tendency to cling to her mother's skirts and hide behind her if she didn't know you very well. She was raised to be polite and obedient. As she grew older, like many young women, she began to rebel and was almost immediately sent to charm school. Betty still held her rebellious nature but kept it in check to get through schooling, eventually her parents saw fit to bring her back home. In high school she dressed well at home and changed before first period, she arrived extra early to make sure she could fix her hair and makeup. She went as outside of the box as she could in those years. She was loud and not afraid to laugh. She led boys on without actually losing her virtue, but she got 'that' reputation nonetheless. After graduation she had to make a living being that she was unmarried and didn't want to be tied down to a man. She worked as a seamstress by day and a waitress by night in order to keep up with her bills and rent for her room. When she was twenty three everything changed.

Betty was walking home one night after her shift at the Sonic Drive Thru ( Which was known as Top Hat back then. ) It was rather late, and the sun had already gone down. One moment she was walking, the next she was pulled into an alley. She doesn't remember much from that night but from what she was told by her sire Charles that she put up quite a fight, and that fight is what sparked him to spare her life and turn her into a vampire. At first she was scared by the change, to be honest she was traumatized at first. Refusing to hunt or to even drink from victims that Charles brought to her. Soon she realized that being something other than human would release her from the societal bonds of being a proper housewife and mother, things she'd never really wanted. So she embraced the life of a vampire, stalking the night with her maker, travelling the country and eventually the world, watching as things changed so dramatically throughout the decades while she stayed virtually the same.

Charles died when she was 52, leaving her alone in the world with very few friends. Charles didn't like to stay in one spot too long, lest someone realized they didn't age as they should. Without him by her side Betty decided to settle down a bit. She moved to California, delighting in the late night Hollywood scene where it was not unusual for women to seemingly not age. Though Charles left her with a small fortune after his passing Betty decided to get back into the work force and opened up a night club. The club transformed throughout the years into what it is now, a rockabilly, 50's inspired club that allows her to relieve her youth. While she won't admit it, her line of thinking has changed. She never wanted to be a wife, and never held that type of relationship with her Sire, but now she was looking to settle down with someone, create her own progeny. Betty is keeping an eye out, hoping an old soul will wander into her club that would be perfect as her new cohort.

Personality: Betty is an outgoing woman with a thirst for adventure. She is always up for traveling at a moment's notice or hitting up a brand new club. She enjoys going out to events be it rock concerts or art gallery openings. She has many friends, mostly vampires, with a few humans and otherworldly creatures mixed in. She longs for romantic companionship but has mostly kept her entanglements casual. Despite this longing she is very much a feminist, having participated in her fair share of bra burnings back in the day she continues to stand up for women, with many of the proceeds of her club going to various women's charities. She is quick to laugh and hard to anger. Overall she is a sweet, caring woman who occasionally has a blood-thirsty side if she catches anyone being too misogynistic in her club.


Weakness:
 Sunlight, holy objects, stake to the heart, and beheading.
Weapons/Abilities: Superhuman speed and strength, advanced healing abilities, lengthened fangs and nails, night and heat vision, advanced hearing and smell.
Requested Class in Chatroom: Non-Fighters

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:icondarkartist7768:
DarkArtist7768 Featured By Owner Edited Feb 12, 2015  Hobbyist General Artist
Character Name:  Ember G. Herl
Age: Is 18...
Species: A magical matter being.
Logically a human but with magical blood, seems simple? Well this species can bend the four main elements. Water, Earth, Air, And Fire.
Gender: Female
Appearance: Ember is tall for her age. She has midnight black hair with flaming red orange highlights stranding through her hair as well as at the tips. She is a skinny figure, her eyes are a soothing reddish mixture.
History: Being born in the open land let Ember connect with nature more. But her parents were more on the bad side, they were good people.
     When she was born, she was mostly given more of the gift of fire yet water and air was yet hard for her to control. Her house began to burn down, maybe a curse. Not really, just her powers kicking up on accident.
She was sent to a boarding school around 11 years old. She was taught magic, the ways she learnt was easy. Soon she met a friend of her's, they met along well. They always met at the same time everyday to train each other or just hang out. Ember was taught to fight with her feet and hands, and she was great at it. Yet ancient magic still relied in her blood. Once they met and her friend was crying. She wondered why but her friend gave her a locket, it was a heart shape. She stored various pictures of them together having fun ever since she joined the school. Well then her friend disappeared a few days after, leaving Ember cold and heartless ever since. She left the school at the age of 15, getting...good good grades. A's...B's...Simple.  As soon as she left the doors of that school. She knew that she was on a quest now. The quest on her friend. She went back home to visit her parents, after all. She told them them a few things about what she thought might have happened, they argued for a while until her father decided to come with her. She traveled around the world, well she didn't get to get around it completely but she tried her best to search in the surrounding areas. She never actually managed to find her friend, for three whole years. Of course when she was 17 she met this man, they fell in love until they had to separate. The reason is maybe love issues. But as soon as she turned 18 she knew she had to get on the move again. Her father met up with her after she spent a year with that guy. And now here she is. 
Personality: 
Ember is regularly cold and silent. She is sassy from time to time and is pretty tricky with her emotions. She likes people that can relate to her in various ways, she likes the quiet, but she loves company. She hates the sunlight, it's annoying, she hates perky figures and people who cannot stand up for themselves.
Weakness: 
She is weak to Water,Air Magic Mostly ,Larger figures, Smaller figures.
Weapons/Abilities: 
Her weapons and abilities are Ancient Magic, Fire and Earth Elemental(s), Hand/Feet to Hand/Feet Combat, Pressure Points.
Other: I might write I story on her now.
I DIDN'T DO THAT HISTORY FOR NOTHING!
Requested Class in Chatroom: Well she's a mixture of fist fighters and spell casters...soo...Multi_Weapon_Users?
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:iconskylord11:
Skylord11 Featured By Owner Edited Feb 12, 2015
Character Name: Jack Fergan Vulf
Age: 31
Species: Cyborg
Gender: Male
Appearance: (Must I post a discription? because I hate doing that) Low profile night vision goggles which is like a face mask but completely metal greenish eyeholes. Marine uniform desert camo with shemagh and bare essentials vest same camo color. Standard pants same camo with holster for his Colt 1911 and combat knife. Knee pads same camo color. Standard combat boots. A light green eye color his left leg has rips in it revealing some robotic parts. th04.deviantart.net/fs70/PRE/i…
What he remembers of his History: All Jack knows is that he submitted for testing when he was twenty one and he is now a super soldier.
His actual History: When Jack was one his family moved from Germany to America. When he was about ten lots of kids laughed at his German accent so he learned to stay quiet at school while he had no friends he just stayed away from kids when he could. When Jack was seventeen he joined the marines where he could freely talk without being laughed at. When he was around nineteen he came back home for a while and a year after that he went back to the marines. When he was twenty one he was forced to become a cyborg/Super soldier not knowing this because they changed his memory now having no feelings he was merciless. when he was around twenty six he started remembering things and they had to brain wash him again. when he was finally thirty he came back and signed up for some sort of space program one year later is where he is now.
Personality: Jack is quiet because of his history with school, He is also not very social because of that. Jack is merciless because of the transformation because they remove all of his feelings. He can be a little dark from other things.
Likes: Quiet places, Places with few people, Sniping.
Dislikes: Crowds, Loud places.
Weakness: Is extremely vonurable to a lot of electricity because his circuits might overload or fry.
Weapons/Abilities: Does not need air, Randomly travels to worlds dimensions and others against will, M14 with silencer, ACOG scope and tactical light, Colt 1911 with silencer and tactical light, Combat knife, Laser pointer.
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